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kiselev-dv
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Oct 22, 2017
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| private VectorXZ getPosition(MapNode element) { |
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@tordanik this is the part where I've stucked for now. Usually model 0. 0 point doesn't match mapNode position. So I have to calculate origin transform vector to move it. I need an access to mapProjection, but not sure waht would be the gracefull way to do that. Not sure that it's worth to add a reference on it in mapNode.
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