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Avoid bounds checking where it is safe to do so #656
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          Codecov ReportAttention: Patch coverage is  
 
 Additional details and impacted files@@            Coverage Diff             @@
##             main     #656      +/-   ##
==========================================
- Coverage   68.73%   68.73%   -0.01%     
==========================================
  Files          86       86              
  Lines        5278     5280       +2     
==========================================
+ Hits         3628     3629       +1     
- Misses       1650     1651       +1     
 Flags with carried forward coverage won't be shown. Click here to find out more. ☔ View full report in Codecov by Sentry.  | 
    
              
                    LasNikas
  
              
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                    Nov 14, 2024 
                  
              
              
            
            
              
                    svchb
  
              
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                    Nov 15, 2024 
                  
              
              
            
            
    
  LasNikas 
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      Nov 18, 2024 
    
    
      
  
    
      
    
  
* Avoid bounds checking where it is safe to do so * Avoid one more bounds check in density diffusion * Reformat code * Use `extract_svector` from PointNeighbors.jl * Revert 09ab7ba * Fix tests
    
  LasNikas 
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        to LasNikas/TrixiParticles.jl
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      Nov 18, 2024 
    
    
      
  
    
      
    
  
* Avoid bounds checking where it is safe to do so * Avoid one more bounds check in density diffusion * Reformat code * Use `extract_svector` from PointNeighbors.jl * Revert 09ab7ba * Fix tests
  
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This PR and trixi-framework/PointNeighbors.jl#74 yield a ~3% speedup on a Threadripper 3990X and a ~42% speedup on an Nvidia H100. Interestingly, there is no difference on an Nvidia RTX 3090 with FP64 (probably limited by something else), but it benefits even more from inbounds on FP32 with a 60% speedup.