Add correct id to canvas element so engine recognises it #34
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The
<canvas>
element inside<astro-particles>
does not have any id, so the tsParticles engine does not detect it and creates a second one. This means that the canvas within the astro component is not configured (e.g. withfullScreen
), and can push content down.PR adds the correct id to the canvas so a second is not created by the engine.