V0.2.5
Second Hotfix for official release V0.2.3
- Added tessellation logic to LoD3.2
- Added option to disable window and door simplification
- Added option to selectively omit objects from window and door simplification process
- Added option to select tolerances (buggy)
- Changed "simplify geometry" name setting to "Ignore void"
- Changed GUI layout
- Improved triangle surface point grid population
- Improved Planar face detection
- Fixed ray cast bug that could case surfaces to be incorrectly kept
- Fixed bug that could cause empty geometry objects to be output
- Fixed bug that could cause LoD0.2 surfaces to be placed incorrectly
- Fixed inconsistent tolerances
- Improved stability and computing speed
Full Changelog: v0.2.4...v0.2.5