Platformer.2026-03-02.17-00-20.mp4
The purpose of this game was to demonstrate our team's ability to create a project from start to finish and our learning during our time in Science Academy.
We wanted to create a game that is interactive in a presentation setting, therefore we wanted to create a game that involves multiplayer. We also lack the ability to create 3D Assets, so we decided that we will stick with a 2D game and use pixel art so that we can emphasize on getting a game running. With all these things combined, our team ended up choosing to make something similar to the classic game Street Fighters.
- We decided on using Unity 2D due to the huge amount of tutorials that are avaliable online
- We used Github to both collabrate and version control
- We used Aseprite to create the pixel art
- We used Bosca Ceoil to create BGM and FreeSound for SFX

- Assets and sprites
- Character Design
- Player Movement
- Background
- Map
- Interactive objects
- Speed
- Health
- Interactive objects
- 2 Player Support
- Health Bar
- Hitbox
- Interface
- Music
- BGM
- SFX
- Attack
- Hurt
- Receive Boost
- The Windows build is located within the Builds folder of the repository
- Other builds can be done through cloning and building through Unity

