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Science Academy 2D fighter

intro

Demo

Platformer.2026-03-02.17-00-20.mp4

Purpose

The purpose of this game was to demonstrate our team's ability to create a project from start to finish and our learning during our time in Science Academy.

Ideation Stage

We wanted to create a game that is interactive in a presentation setting, therefore we wanted to create a game that involves multiplayer. We also lack the ability to create 3D Assets, so we decided that we will stick with a 2D game and use pixel art so that we can emphasize on getting a game running. With all these things combined, our team ended up choosing to make something similar to the classic game Street Fighters.

Use of Technology

  • We decided on using Unity 2D due to the huge amount of tutorials that are avaliable online
  • We used Github to both collabrate and version control
  • We used Aseprite to create the pixel art
  • We used Bosca Ceoil to create BGM and FreeSound for SFX tech

Task Breakdown

  • Assets and sprites
    • Character Design
    • Player Movement
    • Background
  • Map
    • Interactive objects
      • Speed
      • Health
  • 2 Player Support
  • Health Bar
  • Hitbox
  • Interface
    • Player Selection
    • Start Menu
    • Gameover Menu interface
  • Music
    • BGM
    • SFX
      • Attack
      • Hurt
      • Receive Boost

Play The Game

  • The Windows build is located within the Builds folder of the repository
  • Other builds can be done through cloning and building through Unity

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Simple platformer

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