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I added this so it opens in Android studio and can be started inside the Emulator. But the app is not working as expected, it seems to hang in the start screen:
BLASTBufferQueue E [SurfaceView[org.tuxpaint/org.tuxpaint.tuxpaintActivity]#1](f:0,a:0) rejecting buffer:active_size=2841x1344, requested_size=2841x1344 buffer{size=2841x1188 transform=0}
Thread-4 W type=1400 audit(0.0:117): avc: denied { read } for name="sdcard" dev="tmpfs" ino=32 scontext=u:r:untrusted_app:s0:c190,c256,c512,c768 tcontext=u:object_r:mnt_sdcard_file:s0 tclass=lnk_file permissive=0 app=org.tuxpaint
Thread-4 W type=1400 audit(0.0:118): avc: denied { read } for name="sdcard" dev="tmpfs" ino=32 scontext=u:r:untrusted_app:s0:c190,c256,c512,c768 tcontext=u:object_r:mnt_sdcard_file:s0 tclass=lnk_file permissive=0 app=org.tuxpaint
EGL_emulation E eglMakeCurrent: error: EGL_BAD_ACCESS: context 0x7dd1678a1a90 current to another thread!
EGL_emulation E tid 6384: eglMakeCurrent(1957): error 0x3002 (EGL_BAD_ACCESS)
libEGL E eglMakeCurrentImpl:1053 error 3002 (EGL_BAD_ACCESS)
EGL_emulation E eglMakeCurrent: error: EGL_BAD_ACCESS: context 0x7dd1678a1a90 current to another thread!
EGL_emulation E tid 6384: eglMakeCurrent(1957): error 0x3002 (EGL_BAD_ACCESS)
libEGL E eglMakeCurrentImpl:1053 error 3002 (EGL_BAD_ACCESS)
EGL_emulation E eglMakeCurrent: error: EGL_BAD_ACCESS: context 0x7dd1678a1a90 current to another thread!
EGL_emulation E tid 6384: eglMakeCurrent(1957): error 0x3002 (EGL_BAD_ACCESS)
libEGL E eglMakeCurrentImpl:1053 error 3002 (EGL_BAD_ACCESS)
EGL_emulation E eglMakeCurrent: error: EGL_BAD_ACCESS: context 0x7dd1678a1a90 current to another thread!
EGL_emulation E tid 6384: eglMakeCurrent(1957): error 0x3002 (EGL_BAD_ACCESS)
libEGL E eglMakeCurrentImpl:1053 error 3002 (EGL_BAD_ACCESS)
....
I think it hangs on the splash screen when you're missing the stuff in the assets directory. It did the same to me on the actual device. I still see those errors in logcat but they don't seem to stop it from working.
my branch "working-on-narwhal" is working on my computer now, so for me it is a fix, and the splash screen is obsolete anyway (android has its own splash screen while loading)
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I added this so it opens in Android studio and can be started inside the Emulator. But the app is not working as expected, it seems to hang in the start screen:
it is stuck here:
