Fix breakable objects reflecting the Gauss Gun shot that breaks them#221
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Toodles2You wants to merge 1 commit intotwhl-community:masterfrom
Open
Fix breakable objects reflecting the Gauss Gun shot that breaks them#221Toodles2You wants to merge 1 commit intotwhl-community:masterfrom
Toodles2You wants to merge 1 commit intotwhl-community:masterfrom
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This is a very specific quirk that I discovered while testing other changes. The Gauss Gun will kill breakables, resulting in the
pev->takedamagefield being set to0. TheReflectGaussmember is called after this occurs, which then checks thepev->takedamagefield, finds that the breakable doesn't take damage and reflects the shot.https://github.com/SamVanheer/halflife-updated/blob/master/dlls/gauss.cpp#L400
https://github.com/SamVanheer/halflife-updated/blob/master/dlls/gauss.cpp#L407
The new override members should always ensure the intended behavior.