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This repository was archived by the owner on Nov 28, 2025. It is now read-only.

Measure distance in pixels from point to point on the screen in your OpenRCT2 game. Measuring pixels on actual sprites, not perceived pixels seen with scaling and other options.

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tygrysek90/OpenRCT2-Measuring-Pixels-on-Screen

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OpenRCT2-Measuring-Pixels-on-Screen

Micro plugin based on Sig Frags's idea

pixels-v0 1

Current features:

  • Measure distance in pixels from point to point on the screen in your OpenRCT2 game

  • Measurement compensated to pixels percieved on object level

    You are measuring pixels on actual sprites, not percieved pixels that output to your system and screen


Download:

Releases page

Installation

Place downloaded .js file in your OpenRCT2/plugin as always 😄


This micro plugin uses:

OpenRCT2-Tiger-Plugin-Template a fork of OpenRCT2-Simple-Typescript-Template by Basssiiie. It is necessary to emphasize the fact that the vast majority of works which made rapid deployment of this micro plugin possible (from idea to release in two and half hours, in said two hours the author of this plugin managed to also drink energy potion, eat chocolate bark and smoke two cigarettes, so it counts basically as two hours) - the vast majority of heavy payload lies on Basssiiie's works namely the Simple Typescript Template and the FlexUI.

Instruction how to build from the source are contained in the template.


Future - project roadmap:

  • Clean up the code
  • Draw a lines between points of measurements
  • Covering both straight distance and distances converted to virtual plane parallel to ground
  • Merge this micro-plugin into OpenRCT2-Measuring-Tape

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Measure distance in pixels from point to point on the screen in your OpenRCT2 game. Measuring pixels on actual sprites, not perceived pixels seen with scaling and other options.

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