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15 changes: 15 additions & 0 deletions Plugins/Linter/Linter.uplugin
Original file line number Diff line number Diff line change
Expand Up @@ -58,6 +58,21 @@
"Server",
"Client"
]
},
{
"Name": "TemplateLinter",
"Type": "Editor",
"LoadingPhase": "PreDefault",
"WhitelistPlatforms": [
"Win64",
"Win32",
"Mac",
"Linux"
],
"BlacklistTargets": [
"Server",
"Client"
]
}
]
}
20 changes: 20 additions & 0 deletions Plugins/Linter/Source/TemplateLinter/Private/TemplateLinter.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved.

#include "TemplateLinter.h"

#define LOCTEXT_NAMESPACE "FTemplateLinterModule"

void FTemplateLinterModule::StartupModule()
{
// Super::StartupModule();
}

void FTemplateLinterModule::ShutdownModule()
{
// Super::ShutdownModule();
}

#undef LOCTEXT_NAMESPACE

IMPLEMENT_MODULE(FTemplateLinterModule, TemplateLinter)
DEFINE_LOG_CATEGORY(LogTemplateLinter);
Original file line number Diff line number Diff line change
@@ -0,0 +1,83 @@
// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved.
#include "TemplateNamingConvention.h"

#include "IAssetTypeActions.h"
#include "AssetToolsModule.h"
#include "Misc/BlacklistNames.h"

UTemplateNamingConvention::UTemplateNamingConvention(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
if(HasAnyFlags(EObjectFlags::RF_ClassDefaultObject))
{
return;
}

auto AddNamingConvention = [&](const FString& ObjectPath, const FString& Prefix = TEXT(""), const FString& Suffix = TEXT(""), const FName& Variant = NAME_None) {
ClassNamingConventions.Push(FLinterNamingConventionInfo(TSoftClassPtr<UObject>(FSoftObjectPath(ObjectPath)), Prefix, Suffix, Variant));
};

// Add all type action asset, reference SFilterList::MakeAddFilterMenu
{
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));

// Get the browser type maps
TArray<TWeakPtr<IAssetTypeActions>> AssetTypeActionsList;
AssetToolsModule.Get().GetAssetTypeActionsList(AssetTypeActionsList);

// Sort the list
struct FCompareIAssetTypeActions
{
FORCEINLINE bool operator()(const TWeakPtr<IAssetTypeActions>& A, const TWeakPtr<IAssetTypeActions>& B) const
{
return A.Pin()->GetName().CompareTo(B.Pin()->GetName()) == -1;
}
};
AssetTypeActionsList.Sort(FCompareIAssetTypeActions());

TSharedRef<FBlacklistNames> AssetClassBlacklist = AssetToolsModule.Get().GetAssetClassBlacklist();

// For every asset type, add naming convention
for (int32 ClassIdx = 0; ClassIdx < AssetTypeActionsList.Num(); ++ClassIdx)
{
const TWeakPtr<IAssetTypeActions>& WeakTypeActions = AssetTypeActionsList[ClassIdx];
if (WeakTypeActions.IsValid())
{
TSharedPtr<IAssetTypeActions> TypeActions = WeakTypeActions.Pin();
if (ensure(TypeActions.IsValid()) && TypeActions->CanFilter())
{
UClass* SupportedClass = TypeActions->GetSupportedClass();
if (SupportedClass && AssetClassBlacklist->PassesFilter(SupportedClass->GetFName()))
{
AddNamingConvention(SupportedClass->GetPathName());
}
}
}
}
}

// Add missing asset and variant
{
// Animation
AddNamingConvention(TEXT("/Script/Engine.AnimLayerInterface"));
AddNamingConvention(TEXT("/Script/Engine.MorphTarget"));

// Artificial Intelligence
AddNamingConvention(TEXT("/Script/Engine.AIController"));
AddNamingConvention(TEXT("/Script/Engine.BTDecorator"));
AddNamingConvention(TEXT("/Script/Engine.BTService"));
AddNamingConvention(TEXT("/Script/Engine.BTTaskNode"));

// Blueprints
AddNamingConvention(TEXT("/Script/Engine.Blueprint"), "", "", "MacroLibrary");
AddNamingConvention(TEXT("/Script/Engine.Blueprint"), "", "", "Interface");
AddNamingConvention(TEXT("/Script/Engine.BlueprintFunctionLibrary"));

// Materials
AddNamingConvention(TEXT("/Script/Engine.Material"), "", "", "PostProcess");
AddNamingConvention(TEXT("/Script/Engine.MaterialInstanceConstant"), "", "", "PostProcess");
}

SortConventions();
}

23 changes: 23 additions & 0 deletions Plugins/Linter/Source/TemplateLinter/Public/TemplateLinter.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved.
#pragma once

#include "Modules/ModuleManager.h"

DECLARE_LOG_CATEGORY_EXTERN(LogTemplateLinter, Verbose, All);

class TEMPLATELINTER_API FTemplateLinterModule : public IModuleInterface
{
public:

/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;

virtual bool SupportsDynamicReloading() override
{
return false;
}

private:

};
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved.
#pragma once

#include "CoreMinimal.h"
#include "LinterNamingConvention.h"
#include "TemplateNamingConvention.generated.h"

UCLASS()
class UTemplateNamingConvention : public ULinterNamingConvention
{
GENERATED_BODY()

public:

UTemplateNamingConvention(const FObjectInitializer& ObjectInitializer);

};
29 changes: 29 additions & 0 deletions Plugins/Linter/Source/TemplateLinter/TemplateLinter.Build.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved.

using UnrealBuildTool;

public class TemplateLinter : ModuleRules
{
public TemplateLinter(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;

PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Linter"
}
);


PrivateDependencyModuleNames.AddRange(
new string[]
{

}
);
}
}