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UMA 2.14F5

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@Jaimi Jaimi released this 27 Apr 17:15
· 37 commits to develop since this release
d026fe3

This is a Bugfix release mainly created to address the Global LIbrary losing references. Some additional new items and fixes were added along with this.

New:
Can now mark assets with "No Auto Add" - so if you have some assets you DON"T want automatically added to the system, and for some reason you can't use the filters to manage that, then you can individually exclude them.
Cached addressable groups so it doesn't take forever to scan them on large project.
Added some dummy files for deleted coroutine files to aid in upgrading from 2.13

Fixed:
Refactored global library. No longer loses its mind when compiling sometimes.
Fixed updating slots from submeshes > 0
Fixed some wrong warnings in the project scanner.
Auto build avatars will now wait in editor for compilation to stop before build.
Slotbuilder will no longer go crazy when object name and mesh name are the same.
When no context exists, an extra context would be created. This would happen over and over. Fixed.

Includes all previous 2.14 items.