UMA 2.14f0
Pre-release
Pre-release
UMA 2.14
- Updated shaders to address compatibility issues with HDRP in Unity 6
- Added Mesh Modifiers - these are modifiers you can add to recipes to modify a mesh.
- Vertex Color modifier
- Vertex Scaling (along normal) modifier
- Vertex Normal (and tangent) rotation modifier
- Blendshape extractor modifier (emulates a blendshape)
- Vertex reset modifier - Stores a vertex position on creation, and resets it on build. This is used when you need to adjust external modifications (like from itseez).
- Added transforms to shared colors. "UMAOverlayTransformProperty" to the property blocks. This allows you to assign overlay transforms to colors. (Resize, Move, Rotate overlays).
- Fixed the shared color table editor
- Fixed prefab editor
- Async GPU texture downloader ("Max Queued Conversions per frame" on Generator).
- UMA Preferences were moved to Project Settings
- Added additional statistics to Generator
- Various bug fixes