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UMA 2.14f1

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@Jaimi Jaimi released this 04 Mar 01:59
· 72 commits to develop since this release
8ebb52a

UMA 2.14 RC 1

Fixed:
Slot creator will now correctly split multi-material objects into multiple slots without duplicating vertexes again.
Many issues with opening a new inspector from inspector code (threw errors 2022+).
consolidated version information to settings
Extraneous using statements
Missing using statements when UMA_BURSTCOMPILE is enabled
Fixed when keeping ALL bones (warning: This can add a lot of bones)
Added normal/tangent to Vertex Reset modifiers
Fixed Burst option in project settings (wouldn't force recompile)

Changes:
New bone poses for girl/boy races

Changes from RC0:
Updated shaders to address compatibility issues with HDRP in Unity 6
Added Mesh Modifiers - these are modifiers you can add to recipes to modify a mesh.
Vertex Color modifier
Vertex Scaling (along normal) modifier
Vertex Normal (and tangent) rotation modifier
Blendshape extractor modifier (emulates a blendshape)
Vertex reset modifier - Stores a vertex position on creation, and resets it on build. This is used when you need to adjust external modifications (like from itseez).
Added transforms to shared colors. "UMAOverlayTransformProperty" to the property blocks. This allows you to assign overlay transforms to colors. (Resize, Move, Rotate overlays).
Fixed the shared color table editor
Fixed prefab editor
Async GPU texture downloader ("Max Queued Conversions per frame" on Generator).
UMA Preferences were moved to Project Settings
Added additional statistics to Generator
Various bug fixes