Releases: unitedoperations/UnitedOperationsFramework
Releases · unitedoperations/UnitedOperationsFramework
1.0.8 Release
1.0.7 Release
[1.0.7]
Added
- ACRE Vehicle Rack Preset now selectable
- New context menu options to improve navigation and efficency for changing settings for UOF missions on the fly
- New icons for the UOF settings bar and context menus
Changed
- Made game-mastering dependent on mission notes
- Reorganized the top-bar setting menus for the UOF to ensure parity between context menus and top-bar settings.
- EG Spectator uses ACE variable if it doesn't get correct value from Killed EH
Fixed
- Missing function configuration for spectator mode resulted in players being unable to tell who killed them
- Briefing entries being duplicated
- itemRandomOrg script error
- Endscreen not showing Casualties
- Script error in jip teleport
- Export Briefings being incomplete
- Ai Drivers not being functional
- Rewrote ACRE Channel functions to account for multiple same type radios
Removed
1.0.6 Warmfix
1.0.6 Warmfix
Changes
- Game Mastering prompt is now enabled by enabling the mission notes section for your mission.
Additions
- Vehicles can now be set to a certain faction's scrambling preset.
- A few other misc things on the developer side.
Fixes
- JIP Module caused script errors on attempting to open ACE Self-Interaction.
- AI Drivers was non-functional, Apologies to Aphex for believe mission-maker was to blame for the modules failure.
- Fixes for addItemRandom bug related to Olsen Gear script compatiblity.
- Amount of shots fired in a mission is no longer multiplied by the amount of players in the mission. (Woopsie!)
- Teleport to squad in vehicles now accounts for rare-edge cases.
- A few other misc things on the developer side.
1.0.6 Release
Rolling Release:
https://steamcommunity.com/sharedfiles/filedetails/?id=1681312425
UO Testing Pack Release:
https://steamcommunity.com/sharedfiles/filedetails/?id=849706204
UO Modpack:
https://steamcommunity.com/workshop/filedetails/?id=851438999
[1.0.6]
Added
- View Distance limit sliders now avaliable!
- Note: Minimumn view-distance enforced by Arma is 200 meters.
- Added unit babel language
Changed
- CaptureZone modules used hint, changed to hintSilent
- The extraction end-condition is now longer dependent upon another end-condition to fire.
Fixed
- All run "module on respawn" settings are now configurable.
- Individual ticketed respawns now fully functional
- Team tickets and unlimited respawn options now functional
- Respawn as a different faction is now functional
- Spectator is now at the correct location
- ACRE Set Radio Channel now works correctly
- ACRE Set Ear now works correctly
Removed
Known Issues
- Game Mastering prompt is forced on all mission makers regardless of whether they use UOF briefings or external briefings.
- External briefings cannot be attached to the briefing section. Instead use the appendix file as a workaround for custom briefings.
- Olsen gear scripts that use randomization encounter scripting issues regardless of formatting.
- Documentation has been updated with the proper information to use Olsen gear scripts as a temporary workaround.
- AI Drivers module completely non-functional.
- JIP Module causes script errors when attempting to teleport to your squad.
- Amount of shots fired in a mission is always multiplied by the amount of clients in that mission.
- Leads to ridiculous bullet/ammo expended counts.
Note: All of the above issues are addressed and fixed in 1.0.7.
1.0.4 Full Release
Rolling Release:
https://steamcommunity.com/sharedfiles/filedetails/?id=1681312425
UO Testing Pack Release:
https://steamcommunity.com/sharedfiles/filedetails/?id=849706204
UO Modpack:
https://steamcommunity.com/workshop/filedetails/?id=851438999
Added
- Legacy mission support switches for functions:
EGVAR(Core,Version_UpdatedNumber)andEGVAR(Core,Version_CreatedNumber)available in PreInit pastEGVAR(Core,Enabled)check. Can be used for specific function changes and redirects based on version changes. Functions specific to an older version should be placed in an additional\Legacy\folder. - Gear System CBA Events for loading 3den attribute unit and vehicle loadouts, as well as forcing specific loadouts to units and vehicles.
- stringtable.xml and corresponding macros.
- Gear System gear type config macro for later editing and addition of gear types.
EDEN_CHECKmacro to exit on !is3den state.VERSION_CHECK(VERSIONNUM)macro to exit on belowVERSIONNUMinput: eg.VERSION_CHECK(103)exits script if version is 102 or below.- Added Gear Preset selection system.
- Added
USMC 1980s Woodlandgear preset. - Added
US 1960s Woodlandgear preset. - Added
UK 2015 MTPgear preset. - Added
UK 1980s Woodlandgear preset. - Added
UK 2010s MTPgear preset. - Added
UK 1980s Desertgear preset. - Added
MSV 1980s Woodlandgear preset. - Added
Iraq 1980s Desertgear preset. - Added
Insurgents 90s Woodlandgear preset.
Changed
- Gear system now applies loadouts via EH inside 3den instead of on mission init.
- AI Drivers activation through InitPost.
- Hostage activation through InitPost.
- ACRE add radio event now removes all radios before adding defined radios.
- SafeStart defaults to lowered and on safe but no longer emptied magazine.
- Start in Parachute activation through InitPost.
- ACRE module adds radios to the ground if it cannot fit them in unit gear.
- Safe Start adds unloaded magazine to the ground if it cannot fit it in unit gear.
- Briefing Module displays tabs conditionally based on content (no longer shows empty tabs or entries).
Fixed
- Macro for SelfActions Cfg CfgClasses.
- Cut Grass Animation EH
- View Map Self Action condition
- AO Limit Soft Notification
- CaptureZone var and teamcontrolling var
- End Conditions CaptureZone checking
- End Conditions attribute AttrLoad and AttrSave
- Debug display naming
- Olsen gear script system is now functional!
- Docs available here.
Removed
- HeadlessAI and FireMission modules have been put on ice for the time being. (Their not dead, at least for now.)
Known Issues
- Players in vehicles do not properly freeze at the end of missions caused by end-conditions triggering.
- AutoAssetTracking does not properly track vehicle statistics due to improperly used macro.
1.0.4 Dev. Release Version (Testing Release)
Note For Testers:
- Unzip the contents of the .zip/.7z file to a folder of your choosing. (I highly suggest uofw or something similar.)
- Run build.bat and hit y on both prompts. This will place a folder in your Arma 3 folder called @uof
- Open the Arma 3 Launcher with your normal United Operations Modpack.
- Select the mods tab and select Local mod in the mods menu.
- Specify the
@UOFfolder in your Arma 3 installation and load it after all of your other mods. (At the bottom of the list.) - Load into Arma 3 and you will be running the latest dev release of the UO Framework!
Development Release
Added
- Legacy mission support switches for functions:
EGVAR(Core,Version_UpdatedNumber)andEGVAR(Core,Version_CreatedNumber)available in PreInit pastEGVAR(Core,Enabled)check. Can be used for specific function changes and redirects based on version changes. Functions specific to an older version should be placed in an additional\Legacy\folder. - Gear System CBA Events for loading 3den attribute unit and vehicle loadouts, as well as forcing specific loadouts to units and vehicles.
- stringtable.xml and corresponding macros.
- Gear System gear type config macro for later editing and addition of gear types.
EDEN_CHECKmacro to exit on !is3den state.VERSION_CHECK(VERSIONNUM)macro to exit on belowVERSIONNUMinput: eg.VERSION_CHECK(103)exits script if version is 102 or below.- Added Gear Preset selection system.
- Added
USMC 1980s Woodlandgear preset. - Added
US 1960s Woodlandgear preset. - Added
UK 2015 MTPgear preset. - Added
UK 1980s Woodlandgear preset. - Added
UK 2010s MTPgear preset. - Added
UK 1980s Desertgear preset. - Added
MSV 1980s Woodlandgear preset. - Added
Iraq 1980s Desertgear preset. - Added
Insurgents 90s Woodlandgear preset.
Changed
- Gear system now applies loadouts via EH inside 3den instead of on mission init.
- AI Drivers activation through InitPost.
- Hostage activation through InitPost.
- ACRE add radio event now removes all radios before adding defined radios.
- SafeStart defaults to lowered and on safe but no longer emptied magazine.
- Start in Parachute activation through InitPost.
- ACRE module adds radios to the ground if it cannot fit them in unit gear.
- Safe Start adds unloaded magazine to the ground if it cannot fit it in unit gear.
- Briefing Module displays tabs conditionally based on content (no longer shows empty tabs or entries).
Fixed
- Macro for SelfActions Cfg CfgClasses.
- Cut Grass Animation EH
- View Map Self Action condition
- AO Limit Soft Notification
- CaptureZone var and teamcontrolling var
- End Conditions CaptureZone checking
- End Conditions attribute AttrLoad and AttrSave
- Debug display naming
- Olsen gear script system is now functional!
- Docs available here.
Removed
- HeadlessAI and FireMission modules have been put on ice for the time being. (Their not dead, at least for now.)
1.0.2 Acre Hotfix
[1.0.2] - 2018-12-02
Added
N/A
Changed
N/A
Fixed
- Endconditions script not running properly
- Parachute JiP error
- Acre API usage errors
- Acre channel names were displayed improperly
- Setup-timer client race condition error
Removed
N/A
Version 1.0.1
[1.0.1] - 2018-11-11
Added
- Added Button to setup respawn and settings in 3den
- Added Map Compass Remover
- Added Hostage Module
Changed
- Removed briefing limitations
- Made more Modules independent
Fixed
- Ai Driver wasn't being added when ace menued
- Too much briefing being displayer
- Gear locality
- Gear works more reliable