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137 changes: 137 additions & 0 deletions cogs/tictactoe.py
Original file line number Diff line number Diff line change
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from typing import List
import discord
from discord import app_commands
from discord.ext import commands


class TicTacToeCog(commands.Cog):
def __init__(self, bot: commands.Bot):
self.bot = bot

@app_commands.command(name="play-tictactoe", description="Play Tic-Tac-Toe Game!")
async def play_tictactoe(
self,
inter: discord.Interaction,
):
"""Starts a tic-tac-toe game with yourself."""
view = TicTacToe()
await inter.response.send_message(view=view)


# Defines a custom button that contains the logic of the game.
# The ['TicTacToe'] bit is for type hinting purposes to tell your IDE or linter
# what the type of `self.view` is. It is not required.
class TicTacToeButton(discord.ui.Button["TicTacToe"]):

def __init__(self, x: int, y: int):
# A label is required, but we don't need one so a zero-width space is used
# The row parameter tells the View which row to place the button under.
# A View can only contain up to 5 rows -- each row can only have 5 buttons.
# Since a Tic Tac Toe grid is 3x3 that means we have 3 rows and 3 columns.
super().__init__(style=discord.ButtonStyle.secondary, label="\u200b", row=y)
self.x = x
self.y = y

async def callback(self, interaction: discord.Interaction):
assert self.view is not None
view: TicTacToe = self.view
state = view.board[self.y][self.x]
if state in (view.X, view.O):
return

if view.current_player == view.X:
self.style = discord.ButtonStyle.danger
self.label = "X"
self.disabled = True
view.board[self.y][self.x] = view.X
view.current_player = view.O
content = "It is now O's turn"
else:
self.style = discord.ButtonStyle.success
self.label = "O"
self.disabled = True
view.board[self.y][self.x] = view.O
view.current_player = view.X
content = "It is now X's turn"

winner = view.check_board_winner()
if winner is not None:
if winner == view.X:
content = "X won!"
elif winner == view.O:
content = "O won!"
else:
content = "It's a tie!"

for child in view.children:
child.disabled = True

view.stop()

await interaction.response.edit_message(content=content, view=view)


# This is our actual board View
class TicTacToe(discord.ui.View):
# This tells the IDE or linter that all our children will be TicTacToeButtons
# This is not required
children: List[TicTacToeButton]
X = -1
O = 1
Tie = 2

def __init__(self):
super().__init__()
self.current_player = self.X
self.board = [
[0, 0, 0],
[0, 0, 0],
[0, 0, 0],
]

# Our board is made up of 3 by 3 TicTacToeButtons
# The TicTacToeButton maintains the callbacks and helps steer
# the actual game.
for x in range(3):
for y in range(3):
self.add_item(TicTacToeButton(x, y))

# This method checks for the board winner -- it is used by the TicTacToeButton
def check_board_winner(self):
for across in self.board:
value = sum(across)
if value == 3:
return self.O
elif value == -3:
return self.X

# Check vertical
for line in range(3):
value = self.board[0][line] + self.board[1][line] + self.board[2][line]
if value == 3:
return self.O
elif value == -3:
return self.X

# Check diagonals
diag = self.board[0][2] + self.board[1][1] + self.board[2][0]
if diag == 3:
return self.O
elif diag == -3:
return self.X

diag = self.board[0][0] + self.board[1][1] + self.board[2][2]
if diag == 3:
return self.O
elif diag == -3:
return self.X

# If we're here, we need to check if a tie was made
if all(i != 0 for row in self.board for i in row):
return self.Tie

return None


async def setup(bot: commands.Bot):
await bot.add_cog(TicTacToeCog(bot))