-
Notifications
You must be signed in to change notification settings - Fork 5
Ensure frame_post_draw signal disconnect properly #39
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
unvermuthet
merged 2 commits into
unvermuthet:main
from
cyberpsyche:fix/frame_post_draw
Dec 27, 2025
Merged
Changes from all commits
Commits
Show all changes
2 commits
Select commit
Hold shift + click to select a range
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Some comments aren't visible on the classic Files Changed page.
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I'm a bit nervous about this. The ViewportTextureRouter is a core-level engine singleton. This basically lives as long as the whole engine, so I don't see a practical reason. I think by the time this is called, all
NDIOutputsshould be gone. And so, the last viewport will have been removed, and the signal will have been disconnected. I guess the only way this causes harm is if the RenderingServer is already gone when this is called. Did you test the impact? Any console errors when closing the editor or game? If this isn't part of fixing the error from #38, I'd prefer to leave it as is.