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feature(demo-game): make report's page available for players#78

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jajakob wants to merge 4 commits intodevfrom
jakob/report-for-players
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feature(demo-game): make report's page available for players#78
jajakob wants to merge 4 commits intodevfrom
jakob/report-for-players

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@jajakob jajakob commented Dec 28, 2024

Note: this should be merged after #77

Summary by CodeRabbit

Release Notes

  • New Features

    • Updated navigation structure in the game interface
    • Enhanced authentication for report access
  • Improvements

    • Added optional chaining in component rendering for improved stability
    • Refined data fetching logic based on user authentication
    • Updated GraphQL query to support game data retrieval without facts
  • Changes

    • Modified default navigation paths
    • Updated logo rendering in navigation bar
    • Adjusted report and game management page routing

@jajakob jajakob requested a review from rschlaefli December 28, 2024 10:03
@jajakob jajakob self-assigned this Dec 28, 2024
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gbl-uzh ❌ Failed (Inspect) Jan 13, 2025 9:07am

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coderabbitai bot commented Dec 28, 2024

📝 Walkthrough

Walkthrough

This pull request introduces several modifications across multiple files in a game application. The changes include updating navigation structures, implementing optional chaining in components, modifying GraphQL queries, and enhancing authentication mechanisms. The updates primarily focus on improving data handling, routing, and user access control in the game's frontend and backend components.

Changes

File Change Summary
apps/demo-game/src/components/DecisionsDisplay.tsx Added optional chaining for segment and period properties to improve component stability during rendering
apps/demo-game/src/pages/play/cockpit.tsx Replaced existing tabs array with a new structure focused on 'Reports' navigation
packages/ui/src/components/NavBar.tsx Updated playerHref default value, added Button component import, and wrapped Logo with Button
apps/demo-game/src/pages/admin/games/[id].tsx Modified GraphQL query to include includeFacts and updated report link path
apps/demo-game/src/pages/reports/[id].tsx Integrated useSession hook, added authentication-based query logic
packages/platform/public/ops/QGameWithoutFacts.graphql Added new GameWithoutFacts GraphQL query for fetching game data without facts
packages/platform/src/types/Query.ts Added gameWithoutFacts field to the Query object type

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  • rschlaefli

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Actionable comments posted: 0

🧹 Nitpick comments (1)
packages/ui/src/components/NavBar.tsx (1)

52-54: Nitpick: “hover:” class name appears incomplete
Check if "hover:" needs additional tailwind classes, such as hover:bg-slate-100. If nothing is needed, consider removing it for clarity.

 <Button className={{ root: 'p-0 hover:' }}>
-  <Logo imgPathAvatar={playerImgPathAvatar} color={playerColor} />
+<Button className={{ root: 'p-0' }}>
+  <Logo imgPathAvatar={playerImgPathAvatar} color={playerColor} />
 </Button>
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 3c03a4e and 86da2ad.

📒 Files selected for processing (4)
  • apps/demo-game/src/components/DecisionsDisplay.tsx (1 hunks)
  • apps/demo-game/src/pages/play/cockpit.tsx (1 hunks)
  • apps/demo-game/src/pages/play/welcome.tsx (4 hunks)
  • packages/ui/src/components/NavBar.tsx (3 hunks)
🔇 Additional comments (10)
apps/demo-game/src/components/DecisionsDisplay.tsx (1)

110-112: Great use of optional chaining to avoid runtime errors
This change safeguards against potential undefined values for period or segment, preventing crashes at runtime. Ensure that the rest of the component logic gracefully handles cases when these objects are absent (e.g., display fallback labels or placeholders to maintain user clarity).

apps/demo-game/src/pages/play/cockpit.tsx (1)

127-133: Validate permissions for accessing “Reports”
Replacing all tabs with just “Reports” might cause unauthorized users to see or access /admin/reports/<id>. If only certain roles can access this page, remember to check permissions or show an appropriate error. Otherwise, this concise navigation is fine.

packages/ui/src/components/NavBar.tsx (2)

10-10: Importing Button is appropriate
Introducing the Button from @uzh-bf/design-system is consistent with using the design system for styling and interaction. Looks good.


27-27: Defaulting playerHref to “/play/welcome”
This aligns the navigation flow with the new default start page, ensuring consistency after removing or shifting the “Cockpit” tab.

apps/demo-game/src/pages/play/welcome.tsx (6)

6-7: Switching to FormikSelectField and FormikTextField is a smart move.
This aligns with the standard naming conventions and presumably harmonizes your code with the latest library components.


18-18: Import placement looks consistent.
Importing LogoSelector earlier clarifies when it’s used and promotes better readability.


120-120: Styling consistency.
Changing to double quotes for the className attribute is fine and aligns with many code style guidelines.


160-165: Form field usage is consistent with library standards.
Using FormikTextField for “Name of bank” and FormikSelectField for “Location” is straightforward and clear. Be sure to validate these fields thoroughly in your tests.


179-179: LogoSelector integration.
This component nicely encapsulates avatar selection. Consider verifying that the selected avatar updates and persists as expected.


185-185: Color selection logic is well-integrated.
Providing color options via the FormikSelectField ensures consistent design with the rest of your form.

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We should also make sure that the admin reports page does not return future data anywhere (not sure if we already ensured that in the backend or not). Just so that it is not possible to see the future dice or similar when looking at the browser console (some students might be smart enough for that :D).

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Actionable comments posted: 2

🔭 Outside diff range comments (1)
apps/demo-game/src/pages/play/cockpit.tsx (1)

Line range hint 262-264: Improve error handling and loading states

The current error handling is basic and might not be user-friendly. Consider adding proper error boundaries and meaningful error messages.

- if (loading) return null;
- if (error) return `Error! ${error}`;
+ if (loading) return <LoadingSpinner />;
+ if (error) return (
+   <ErrorDisplay 
+     message="Unable to load game data" 
+     details={error.message}
+     retry={() => refetch()} 
+   />
+ );
🧹 Nitpick comments (2)
apps/demo-game/src/pages/play/cockpit.tsx (2)

Line range hint 1-1000: Consider splitting game states into separate components

The switch statement handling different game states makes the component very large and complex. Consider splitting each game state into its own component for better maintainability and testing.

Example structure:

// components/game-states/PreparationState.tsx
const PreparationState = ({ currentGame }) => {
  return (
    <GameLayout>
      <div className="w-full">
        <GameHeader currentGame={currentGame} />
      </div>
    </GameLayout>
  );
};

// cockpit.tsx
const stateComponents = {
  PREPARATION: PreparationState,
  RUNNING: RunningState,
  // ... other states
};

const StateComponent = stateComponents[currentGame?.status] || DefaultState;
return <StateComponent currentGame={currentGame} />;

Line range hint 43-47: Optimize data transformations with useMemo

The data transformations for charts are recalculated on every render. Consider using useMemo to optimize performance.

+ const memoizedAssets = useMemo(() => 
+   previousPeriodResults.map((e, ix) => ({
+     ...e.facts.assets,
+     period: 'Period ' + (ix + 1),
+   })), 
+   [previousPeriodResults]
+ );
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 86da2ad and ab80807.

📒 Files selected for processing (3)
  • apps/demo-game/src/components/DecisionsDisplay.tsx (1 hunks)
  • apps/demo-game/src/pages/play/cockpit.tsx (1 hunks)
  • packages/ui/src/components/NavBar.tsx (3 hunks)
🚧 Files skipped from review as they are similar to previous changes (2)
  • apps/demo-game/src/components/DecisionsDisplay.tsx
  • packages/ui/src/components/NavBar.tsx
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: build

Comment on lines +127 to +132
const tabs = [
{
name: 'Reports',
href: `/admin/reports/${data?.result?.currentGame?.id}`,
},
]
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⚠️ Potential issue

Add null check for game ID

The href construction doesn't handle the case where data?.result?.currentGame?.id is undefined, which could lead to an invalid URL.

Add a null check or provide a fallback:

  const tabs = [
    {
      name: 'Reports',
-     href: `/admin/reports/${data?.result?.currentGame?.id}`,
+     href: data?.result?.currentGame?.id 
+       ? `/play/reports/${data?.result?.currentGame?.id}`
+       : '#',
    },
  ]
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const tabs = [
{
name: 'Reports',
href: `/admin/reports/${data?.result?.currentGame?.id}`,
},
]
const tabs = [
{
name: 'Reports',
href: data?.result?.currentGame?.id
? `/play/reports/${data?.result?.currentGame?.id}`
: '#',
},
]

⚠️ Potential issue

Incorrect route for player reports

The href points to an admin route (/admin/reports), but according to the PR objectives, this page should be accessible to players. This could lead to access permission issues.

Consider updating the route to a player-specific path:

  const tabs = [
    {
      name: 'Reports',
-     href: `/admin/reports/${data?.result?.currentGame?.id}`,
+     href: `/play/reports/${data?.result?.currentGame?.id}`,
    },
  ]
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
const tabs = [
{
name: 'Reports',
href: `/admin/reports/${data?.result?.currentGame?.id}`,
},
]
const tabs = [
{
name: 'Reports',
href: `/play/reports/${data?.result?.currentGame?.id}`,
},
]

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Actionable comments posted: 0

🧹 Nitpick comments (1)
apps/demo-game/src/pages/admin/reports/[id].tsx (1)

80-81: Avoid leaving debugging logs in production code
Consider removing or guarding this console.log statement to keep the console clean in production environments.

-  console.log('gamedata', data)
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between ab80807 and e6ccec7.

⛔ Files ignored due to path filters (1)
  • apps/demo-game/src/graphql/generated/ops.ts is excluded by !**/generated/**
📒 Files selected for processing (3)
  • apps/demo-game/src/pages/admin/games/[id].tsx (1 hunks)
  • apps/demo-game/src/pages/admin/reports/[id].tsx (1 hunks)
  • packages/platform/public/ops/QGame.graphql (2 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: build
🔇 Additional comments (4)
apps/demo-game/src/pages/admin/reports/[id].tsx (1)

75-75: Request to verify the performance implications of turning off facts
By setting includeFacts to false, the query fetches less data, which may improve performance. Please confirm that no downstream code relies on these facts.

apps/demo-game/src/pages/admin/games/[id].tsx (1)

79-79: Good utilization of includeFacts
Fetching additional details with includeFacts: true aligns with the updated schema. Double-check for any unnecessary overhead if facts are large or rarely used.

packages/platform/public/ops/QGame.graphql (2)

4-4: Introducing a required $includeFacts parameter
This change cleanly separates logic for whether to fetch additional facts. Make sure all callers provide a default for $includeFacts to avoid query errors.


21-48: Expanded query fields for deeper insights
The newly included fields enhance the granularity of game and segment data. This looks correct, though please ensure all code paths handle the optional facts fields when $includeFacts is false.

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jajakob commented Jan 6, 2025

We should also make sure that the admin reports page does not return future data anywhere (not sure if we already ensured that in the backend or not). Just so that it is not possible to see the future dice or similar when looking at the browser console (some students might be smart enough for that :D).

Ah I see ^^ I double-checked and we actually give all the data back (GraphQL: GameDocument), so the smart ones would have a way to get the data. I have modified the GameDocument which now has an additional variable that allows to request for period and segment facts. In case for the report page, we do not request the facts so no info wrt that is given. This is one possible solution, but I'm not sure if there is a better one.

Let me know if we can proceed with the current solution.


const { data, error, loading } = useQuery(GameDocument, {
variables: { id: Number(router.query.id) },
variables: { id: Number(router.query.id), includeFacts: true },
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coming from a security perspective, this is not "secure" as the variable can just be changed and the request sent with true to receive all data (even though probably no student ever would do that for a game :D). to make it secure, we would need two requests and authorization such that one request (including facts) is only allowed for the game master, and one request (excluding facts) is accessible to the student. the authorization would work based on the player role.

even if it is not really critical here, I think it would be worth it to do it the right way so that we have 1) a good example for how it should be done and 2) so that you have seen how it works for all of the other game elements where it is more critical to authorize

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ah yes, I see what you mean - good point :D!

I took a look and modified it to the best of my knowledge -> I basically check with the useSession hook who is authenticated and based on that I load the corresponding graphql doc.
Changing the variable (in the new case) isAdmin, should not be possible, right?
Please have a look and let me know if it's aligning with your description

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we should build it using authorization mechanisms in the backend, can discuss this next week

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Quality Gate Failed Quality Gate failed

Failed conditions
5.0% Duplication on New Code (required ≤ 3%)

See analysis details on SonarQube Cloud

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Actionable comments posted: 2

🧹 Nitpick comments (1)
apps/demo-game/src/pages/reports/[id].tsx (1)

320-323: Improve loading and error states

The current implementation shows a generic "loading..." message. Consider adding:

  1. A proper loading spinner/skeleton
  2. Specific error message for unauthorized access
   if (
     loading ||
     segmentEndResultsLoading ||
     periodEndResultsLoading ||
     !memoizedDataPeriod ||
     !memoizedData ||
     skipQuery
   ) {
-    return <div>loading...</div>
+    return (
+      <div className="flex items-center justify-center min-h-screen">
+        <LoadingSpinner />
+      </div>
+    )
   }

+  if (!isAuthenticated) {
+    return (
+      <div className="flex items-center justify-center min-h-screen">
+        <div className="text-red-500">
+          You must be logged in to view this page
+        </div>
+      </div>
+    )
+  }
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between aa02d07 and 43213b2.

⛔ Files ignored due to path filters (4)
  • apps/demo-game/src/graphql/generated/nexus-typegen.ts is excluded by !**/generated/**
  • apps/demo-game/src/graphql/generated/ops.ts is excluded by !**/generated/**
  • apps/demo-game/src/graphql/generated/schema.graphql is excluded by !**/generated/**
  • apps/demo-game/src/graphql/generated/schema.json is excluded by !**/generated/**
📒 Files selected for processing (5)
  • apps/demo-game/src/pages/admin/games/[id].tsx (2 hunks)
  • apps/demo-game/src/pages/play/cockpit.tsx (1 hunks)
  • apps/demo-game/src/pages/reports/[id].tsx (4 hunks)
  • packages/platform/public/ops/QGameWithoutFacts.graphql (1 hunks)
  • packages/platform/src/types/Query.ts (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • apps/demo-game/src/pages/admin/games/[id].tsx
🔇 Additional comments (5)
apps/demo-game/src/pages/reports/[id].tsx (2)

76-78: LGTM! Authentication implementation is secure.

The implementation correctly uses next-auth session to determine user role and access level.


82-89: LGTM! Proper query selection based on user role.

The code correctly uses different queries (GameDocument vs GameWithoutFactsDocument) based on the user's admin status.

packages/platform/public/ops/QGameWithoutFacts.graphql (1)

1-3: LGTM! Proper fragment organization

The query properly imports and reuses fragments from separate files, following good GraphQL practices.

apps/demo-game/src/pages/play/cockpit.tsx (2)

127-132: ⚠️ Potential issue

Add null check for game ID and update route path

The href construction still needs improvement:

  1. Missing null check for data?.result?.currentGame?.id
  2. The route should be prefixed with /play for consistency with player routes

Apply this diff to fix both issues:

  const tabs = [
    {
      name: 'Reports',
-     href: `/reports/${data?.result?.currentGame?.id}`,
+     href: data?.result?.currentGame?.id 
+       ? `/play/reports/${data?.result?.currentGame?.id}`
+       : '#',
    },
  ]

Likely invalid or redundant comment.


127-132: Verify data access controls for player reports

Based on the PR comments about future data access concerns, ensure that:

  1. The backend properly filters data for player access
  2. No sensitive or future game data is exposed through the reports page

Run this script to check for any sensitive data exposure in the reports route:

✅ Verification successful

✓ Reports page access is properly secured

The reports route implementation includes appropriate security measures:

  • Authentication verification
  • Role-based data access control
  • Filtered data exposure for players using GameWithoutFactsDocument
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for potential sensitive data exposure in reports route
# Look for GraphQL queries used in reports page
rg -A 10 "query.*Report.*" 

# Look for data filtering logic in resolvers
ast-grep --pattern 'class $_ implements Resolver {
  $$$
  async $_(player: Player, $$$) {
    $$$
  }
}'

Length of output: 136


Script:

#!/bin/bash
# Find report-related files
echo "=== Report-related files ==="
fd "report" --type f

# Look for GraphQL operations more broadly
echo -e "\n=== GraphQL operations ==="
rg -l "useQuery|useMutation|gql`|gql\(" 

# Check for authorization mechanisms
echo -e "\n=== Authorization checks ==="
rg -l "authorize|permission|isAllowed|canAccess|restricted"

Length of output: 324


Script:

#!/bin/bash
# Look for GraphQL operations in play directory
echo "=== GraphQL operations in play directory ==="
rg -A 5 "useQuery|useMutation|gql" "apps/demo-game/src/pages/play"

# Check route definitions and guards
echo -e "\n=== Route definitions and guards ==="
rg -A 5 "router|Route|guard|protect" "apps/demo-game/src/pages"

# Look for report-related components and types
echo -e "\n=== Report components and types ==="
rg -A 5 "interface.*Report|type.*Report|class.*Report" "apps/demo-game/src"

Length of output: 17473

Comment on lines +30 to +38
t.field('gameWithoutFacts', {
type: Game,
args: {
id: intArg(),
},
async resolve(_, args, ctx) {
return GameService.getGame(args, ctx)
},
})
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⚠️ Potential issue

Security concern: Implement facts filtering in resolver

The gameWithoutFacts field uses the same resolver as game, which means it doesn't actually filter out facts at the data access level. This could potentially expose sensitive data if the GraphQL schema's field masking fails.

Consider implementing a separate resolver that explicitly filters out facts:

 t.field('gameWithoutFacts', {
   type: Game,
   args: {
     id: intArg(),
   },
   async resolve(_, args, ctx) {
-    return GameService.getGame(args, ctx)
+    const game = await GameService.getGame(args, ctx)
+    return {
+      ...game,
+      periods: game.periods.map(period => ({
+        ...period,
+        segments: period.segments.map(segment => ({
+          ...segment,
+          facts: undefined
+        }))
+      }))
+    }
   },
 })

Committable suggestion skipped: line range outside the PR's diff.

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@rschlaefli that's an interesting suggestion ... Maybe we only need one graphql doc?

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Seems like the humans are having a chat. I'll hop back into my burrow for now. If you need me again, just tag @coderabbitai in a new comment, and I'll come hopping out!

number
name

facts
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⚠️ Potential issue

Security concern: Remove facts field from player data

The query still includes the facts field in player data, which could potentially expose future game data. This contradicts the PR's goal of preventing access to future data.

Remove this line to ensure no facts are exposed to non-admin users:

-      facts

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