Releases: v4nguard/quicktag
Releases · v4nguard/quicktag
v0.9.0
Download quicktag 0.9.0
| File | Platform | Checksum |
|---|---|---|
| quicktag-x86_64-pc-windows-msvc.zip | x64 Windows | checksum |
Release 0.8.0
Thanks to @nblockbuster, @DeltaDesigns and @caccavale for contributing to this release!
✨ Highlights
⚠️ Tags are now decoded as native-endian. This means that tags are now flipped from how Charm and Alkahest Classic represent them- Charm / Alkahest Classic 0.5:
EFB7B880,E7CDE380 - QuickTag 0.8 / Alkahest 0.6:
80BEB7EF,80F3CDE7 - Old tags are still mostly supported as input, but a warning will be shown
- Charm / Alkahest Classic 0.5:
- Edge of Fate support
- PS4 First look alpha support
- Marathon Alpha 1 support
- Shader decompiler for DirectX shaders (Xbox One and Windows)
Added
- Additional wordlist lines can now be added through local_wordlist.txt
- A notification is displayed if the wordlist has changed since the last cache generation
- Replaced destiny-pkg with tiger-pkg 0.18.7
- Scanning for string hashes in wwise banks
- Wwise init bank tag type
- Tag cache can now be manually regenerated from the
Filemenu - Component class is now parsed and displayed in the tag entry for Destiny 2 tags
- Schema types can be filtered from traversal with the
ignoreattribute - Hex view
- Added upper array length limit, large arrays are collapsed by default
- Array pointers are visually marked in purple
- Self-referential tag hashes are now dimmed
- String hashes are now marked in blue
- Textures
- Added texture filter presets
- Added an easily identifiable texture type label to the texture tooltip (2D, 3D, Cube)
Changed
- All 3 string tabs (Localized, Raw, Wordlist) have been moved to a single Strings tab
Fixed
- Fixed GUI hanging when building cache
- Fixed PS3 texture color deswizzling order
- Fixed (most) swizzled PS4 textures
- 'Hide already traversed' option now applies to plain text traversal correctly
Full Changelog: v0.7...v0.8
Release 0.7.0
Thanks to @nblockbuster and @DeltaDesigns for contributing to this release!
Added
- Introduced automatic CI builds
- Textures:
- Support for PS3 textures
- Support for PS4 D2 textures. (#11)
- PS4 3D swizzling support.
- Add "Save Texture" option in tag context menu.
- D1 cubemap tag types
- Audio:
- Added an audio list view.
- WWise XMA codec support
- GUI:
- Button to dump data for all traversed tags
- Button to copy hashes for incoming references (#6)
- Clickable tags in hex view.
- Wordlist: static list of strings used for matching FNV hashes.
Changed
- Texture Handling:
- Refactored PS3 color deswizzling.
- Improved Xbox 360 texture detiling.
- Moved PS4 deswizzler to a separate module.
- Build Improvements:
- Resolved audio-related build errors.
- Improved cross-compiling workflows from Linux.
Fixed
- Texture Bugs:
- Corrected X360 swizzling modes.
- Fixed issues with non-header texture tags being loaded incorrectly.
- Resolved crashes with compressed 3D textures.
- Tag Handling:
- Fixed tag type inconsistencies between Destiny versions.
- GUI Bugs:
- Improved highlighting and display for tag references in hex view.
Refactoring
- Organized texture headers/swizzling logic (#12)
Full Changelog: v0.6.2...v0.7
0.6.2
Full Changelog: v0.6.1...v0.6.2
Release 0.6.1
Full Changelog: v0.6...v0.6.1
Release 0.6.0
Version highlights
- Automatically use the installed version of Destiny 2 if a packages path has not been given
- Added a basic tag data hex view
Full Changelog: v0.5.2...v0.6
Release 0.5.2
Release highlights:
- In-app playback of audio files
- Fixed texture gamma correction
Full Changelog: v0.5.1...v0.5.2
Release 0.5.1
Full Changelog: v0.2.1...v0.5.1
Release 0.2.1
Some QoL features such as the Interactive traversal viewer, and major performance improvements for the tag scanner and texture viewer
Full Changelog: v0.2...v0.2.1
Release 0.2
Changelog
- Migrated repository from Alkahest to V4NGUARD organization