Skip to content

Commit 8ff6d9f

Browse files
author
VCore
authored
Add files via upload
- World building updated as floor 3's creation is underway - Function library updated - Content tracked created to keep track of content used in the games world for future reference
1 parent 5843396 commit 8ff6d9f

File tree

3 files changed

+106
-16
lines changed

3 files changed

+106
-16
lines changed

docs/content_tracker.md

Lines changed: 88 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,88 @@
1+
# Cynrith Reusable Content Tracker
2+
3+
## Key NPCs (Recurring/Important Characters)
4+
5+
- **Eldrin the Steward**
6+
First guide, introduces the world and basic mechanics.
7+
*Role:* Mentor, lore source, possible recurring advisor.
8+
9+
- **Old Rook**
10+
Teleport stone lorekeeper, hints at cycles and the Architect.
11+
*Role:* Gatekeeper, lore, possible recurring at teleport stones.
12+
13+
- **Tharion the Waykeeper**
14+
Floor 2 mentor, tests resilience and growth.
15+
*Role:* Progression gate, lore, recurring for stat-based quests.
16+
17+
- **Mordis the Relic-Seeker**
18+
Merchant, references rare drops and fragments.
19+
*Role:* Relic quests, trade, recurring merchant.
20+
21+
- **Astra the Guide**
22+
Floor guardian, speaks of cycles and the Architect.
23+
*Role:* Lore, floor transitions, recurring at key moments.
24+
25+
---
26+
27+
## Key Items & Fragments
28+
29+
- **Glitch Fragments**
30+
Dropped by Echo Wisps, found in glitch events.
31+
*Use:* Quests, lore, crafting, unlocking secrets.
32+
33+
- **Memory Fragments**
34+
Dropped by brain-dead/glitching NPCs, found in echoes.
35+
*Use:* Quests, lore, restoring stories.
36+
37+
- **Lost Pages**
38+
Found in ruins, used for lore and quests.
39+
*Use:* Chronicler quests, worldbuilding.
40+
41+
- **Fractured Relic**
42+
Rare item, guarded by Echo Wisps.
43+
*Use:* Relic-seeker quests, trading, lore.
44+
45+
- **Twilight Totem**
46+
Dropped by Mistbound Orks.
47+
*Use:* Ork quests, lore, possible crafting.
48+
49+
- **Relics (General)**
50+
Items with memory, sometimes whisper to the player.
51+
*Use:* Lore, unlocking new areas, skill upgrades.
52+
53+
---
54+
55+
## World Concepts & Lore Objects
56+
57+
- **Teleport Stones**
58+
Used for floor transitions, recurring world object.
59+
60+
- **Echoes/Glitches**
61+
World events, trigger tiles, NPC dialogue, recurring mechanic.
62+
63+
- **The Architect**
64+
World creator, referenced in lore, NPC dialogue, and world events.
65+
66+
- **The Fracture**
67+
Past event, referenced in lore, causes glitches and echoes.
68+
69+
- **The System**
70+
Game mechanics as world reality, referenced by NPCs.
71+
72+
- **The Towerheart**
73+
Central world object, referenced in lore, possible endgame goal.
74+
75+
- **Cycles/Returning**
76+
Recurring theme, referenced by NPCs and lore.
77+
78+
- **Wardens of the Veil, Shadowed Hand, Choir**
79+
Factions/orders referenced in lore, can be reused for quests and storylines.
80+
81+
---
82+
83+
## Usage Notes
84+
85+
- Refer to this list when designing new floors, quests, or dialogue.
86+
- Reuse key NPCs for continuity and deeper story arcs.
87+
- Keep item names and lore objects consistent for worldbuilding.
88+
- Expand on world concepts and factions

docs/workflow.md

Lines changed: 1 addition & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -76,17 +76,6 @@
7676

7777
## **New Since Last Commit*
7878

79-
- Added npc interaction cooldown
80-
- Expanded map loading logic to load multi frame tiles dynamicly
81-
- Reduced player movement speed
82-
- Introduced Shop/Trader System on floor 3
83-
- Started trigger tile system, current calls dialogue when triggered but left open for modularity
84-
- Added assets for player stat icons
85-
- Re Designed all UI to match theme made for title screen
86-
- Started work on Floor 3
87-
- Ran first deployment,
88-
- Styled main maps and all map contents for phone screens
89-
- Styled title screen for phones
90-
- Made player stat icons
79+
- Styled all eliements for a portrait phone and tablet screen
9180

9281
---

docs/world_Building.md

Lines changed: 17 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -242,6 +242,7 @@ Legends speak of the Gloomroot as a place where the Architect’s influence is f
242242

243243
- **Mistbound Ork**
244244
Mistbound Ork are not ordinary orks—they are descendants of ancient warriors who once tried to tame the Thicket’s wild magic. Over generations, the forest’s strange energies have twisted their forms and minds. Some retain flickers of memory from previous cycles, speaking in riddles or recalling battles that happened long ago.
245+
Story Hook: Defeating or befriending a Mistbound Ork may unlock a vision of a past cycle, revealing a secret about the Architect.
245246

246247
- **Vampire Stalkers**
247248
Pale, swift predators who blend into the shadows, attacking unsuspecting adventurers. Some may attempt to speak, offering cryptic warnings or bargains.
@@ -260,13 +261,16 @@ Add a rare enemy or mini-boss, such as a “Thicket Warden” (a giant, corrupte
260261
## NPCs & Quest Givers
261262

262263
- **Eira of the Veil**
263-
A mysterious, hooded wanderer who appears to be studying the anomalies of the Thicket. Offers lore on the Fracture and the forest’s role as a “memory vault.”
264+
A hooded wanderer who studies the forest’s anomalies. She offers lore about the Fracture and the Thicket’s role as a “memory vault.”
265+
Quest: Collect bioluminescent fungi and glitch fragments to help Eira decode a vision from the Architect.
264266

265267
- **Bruk the Ork Outcast**
266-
A surprisingly friendly ork who was exiled for refusing to serve the Thicket’s darker powers. Offers quests to sabotage ork raider camps or recover his lost totem.
268+
A friendly ork exiled for refusing to serve the Thicket’s darker powers.
269+
Quest: Sabotage ork raider camps, recover Bruk’s lost totem, and learn about the Orks’ ancient pact with the forest.
267270

268271
- **The Whispering Shade**
269272
An incorporeal figure at a ruined altar, offering cryptic advice and side quests tied to the floor’s glitches and secrets.
273+
Quest: Activate glitching statues to reveal hidden lore about the Fracture and the Architect’s experiments.
270274

271275
---
272276

@@ -293,14 +297,23 @@ Add a rare enemy or mini-boss, such as a “Thicket Warden” (a giant, corrupte
293297

294298
- NPCs reference strange phenomena:
295299
“Sometimes, you’ll see your own shadow walking ahead of you… even when you’re standing still.”
296-
- The Thicket is rumored to be a crossroads—“At the center is a place where the world forgets itself. Don’t linger there too long.”
300+
- The Thicket is rumored to be a crossroads—“At the center is a place where the world forgets itself. Don’t linger there too long.” - banch off this to have 'brain dead' npc interactions
297301
- Hints that some orks and vampires once belonged to earlier “cycles” of Cynrith, and retain flickers of ancient memory.
302+
- Areas here sometimes “whisper” to the player, offering cryptic warnings or flashes of ancient events. - include dialogue trigger tiles
303+
304+
305+
## Architect’s Influence
306+
- The Architect’s presence is felt more strongly:
307+
- Glitches and echoes are more frequent.
308+
- NPCs and enemies sometimes “glitch” mid-dialogue, revealing hidden truths.
309+
- The player may experience visions or skill surges after key events.
310+
298311

299312
---
300313

301314
## Teleport Stone & Floor Exit
302315

303-
At the heart of the Thicket, a **crumbling stone arch** stands, half-swallowed by roots and covered in glowing runes. The teleport stone here pulses with a cold, blue light, and the glyphs are more complex, sometimes “glitching” to show fleeting, cryptic symbols.
316+
At the heart of the Thicket, a **crumbling stone arch** stands, half-swallowed by roots and covered in glowing runes. The teleport stone here pulses with a cold, blue light, and the glyphs are more complex, sometimes “glitching” to show fleeting, cryptic symbols. - this is really good but unfortunatly we only have the one looking teleport stone
304317

305318
**Flavor Text:**
306319
> “A chill runs through you as you approach the arch. The runes flicker, showing visions of battles fought and lost, faces you do not remember. The forest seems to hold its breath, as if awaiting your choice to ascend… or vanish into memory.”

0 commit comments

Comments
 (0)