🎉More features are being added:
- SpriteLibrary Asset can now be created automatically, which is helpful for SpriteSwapping.
- A ScriptableObject similar to ActMap.txt can be created and allows to find sprites via C# based on their frame number and action name.
- Sample content for a classic Unity Animator controller as well as animations for the SpriteLibrary have been added.
- A basic ShaderGraph URP SpriteShader has been added that takes the overlay texture into account.
- The code has been cleaned up a bit.