Skip to content
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion Cargo.lock

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

97 changes: 59 additions & 38 deletions src/sdl3/gpu/pass.rs
Original file line number Diff line number Diff line change
Expand Up @@ -8,16 +8,19 @@ use crate::{
Error,
};
use sys::gpu::{
SDL_AcquireGPUSwapchainTexture, SDL_BindGPUFragmentSamplers, SDL_BindGPUIndexBuffer,
SDL_BindGPUVertexBuffers, SDL_DrawGPUIndexedPrimitives, SDL_GPUBufferBinding,
SDL_GPUColorTargetInfo, SDL_GPUCommandBuffer, SDL_GPUComputePass, SDL_GPUCopyPass,
SDL_GPUDepthStencilTargetInfo, SDL_GPUIndexElementSize, SDL_GPULoadOp, SDL_GPURenderPass,
SDL_GPUStoreOp, SDL_GPUTextureSamplerBinding, SDL_PushGPUComputeUniformData,
SDL_PushGPUFragmentUniformData, SDL_PushGPUVertexUniformData, SDL_UploadToGPUBuffer,
SDL_UploadToGPUTexture, SDL_WaitAndAcquireGPUSwapchainTexture,
SDL_AcquireGPUSwapchainTexture, SDL_BindGPUComputeStorageBuffers,
SDL_BindGPUComputeStorageTextures, SDL_BindGPUFragmentSamplers,
SDL_BindGPUFragmentStorageBuffers, SDL_BindGPUFragmentStorageTextures, SDL_BindGPUIndexBuffer,
SDL_BindGPUVertexBuffers, SDL_BindGPUVertexStorageBuffers, SDL_BindGPUVertexStorageTextures,
SDL_DrawGPUIndexedPrimitives, SDL_GPUBuffer, SDL_GPUBufferBinding, SDL_GPUColorTargetInfo,
SDL_GPUCommandBuffer, SDL_GPUComputePass, SDL_GPUCopyPass, SDL_GPUDepthStencilTargetInfo,
SDL_GPUIndexElementSize, SDL_GPULoadOp, SDL_GPURenderPass, SDL_GPUStoreOp, SDL_GPUTexture,
SDL_GPUTextureSamplerBinding, SDL_PushGPUComputeUniformData, SDL_PushGPUFragmentUniformData,
SDL_PushGPUVertexUniformData, SDL_UploadToGPUBuffer, SDL_UploadToGPUTexture,
SDL_WaitAndAcquireGPUSwapchainTexture,
};

use super::{Buffer, ComputePipeline};
use super::ComputePipeline;

pub struct CommandBuffer {
pub(super) inner: *mut SDL_GPUCommandBuffer,
Expand Down Expand Up @@ -242,27 +245,33 @@ impl RenderPass {
}

#[doc(alias = "SDL_BindGPUVertexStorageBuffers")]
pub fn bind_vertex_storage_buffers(&self, first_slot: u32, storage_buffers: &[Buffer]) {
let buffer_handles = storage_buffers.iter().map(|x| x.raw()).collect::<Vec<_>>();
pub fn bind_vertex_storage_buffers(
&self,
first_slot: u32,
storage_buffers: &[*mut SDL_GPUBuffer],
) {
unsafe {
sys::gpu::SDL_BindGPUVertexStorageBuffers(
SDL_BindGPUVertexStorageBuffers(
self.inner,
first_slot,
buffer_handles.as_ptr(),
buffer_handles.len() as u32,
storage_buffers.as_ptr(),
storage_buffers.len() as u32,
)
}
}

#[doc(alias = "SDL_BindGPUVertexStorageTextures")]
pub fn bind_vertex_storage_textures(&self, first_slot: u32, storage_textures: &[Texture]) {
let texture_handles = storage_textures.iter().map(|x| x.raw()).collect::<Vec<_>>();
pub fn bind_vertex_storage_textures(
&self,
first_slot: u32,
storage_textures: &[*mut SDL_GPUTexture],
) {
unsafe {
sys::gpu::SDL_BindGPUVertexStorageTextures(
SDL_BindGPUVertexStorageTextures(
self.inner,
first_slot,
texture_handles.as_ptr(),
texture_handles.len() as u32,
storage_textures.as_ptr(),
storage_textures.len() as u32,
)
}
}
Expand Down Expand Up @@ -291,27 +300,33 @@ impl RenderPass {
}

#[doc(alias = "SDL_BindGPUFragmentStorageBuffers")]
pub fn bind_fragment_storage_buffers(&self, first_slot: u32, storage_buffers: &[Buffer]) {
let buffer_handles = storage_buffers.iter().map(|x| x.raw()).collect::<Vec<_>>();
pub fn bind_fragment_storage_buffers(
&self,
first_slot: u32,
storage_buffers: &[*mut SDL_GPUBuffer],
) {
unsafe {
sys::gpu::SDL_BindGPUFragmentStorageBuffers(
SDL_BindGPUFragmentStorageBuffers(
self.inner,
first_slot,
buffer_handles.as_ptr(),
buffer_handles.len() as u32,
storage_buffers.as_ptr(),
storage_buffers.len() as u32,
)
}
}

#[doc(alias = "SDL_BindGPUFragmentStorageTextures")]
pub fn bind_fragment_storage_textures(&self, first_slot: u32, storage_textures: &[Texture]) {
let texture_handles = storage_textures.iter().map(|x| x.raw()).collect::<Vec<_>>();
pub fn bind_fragment_storage_textures(
&self,
first_slot: u32,
storage_textures: &[*mut SDL_GPUTexture],
) {
unsafe {
sys::gpu::SDL_BindGPUFragmentStorageTextures(
SDL_BindGPUFragmentStorageTextures(
self.inner,
first_slot,
texture_handles.as_ptr(),
texture_handles.len() as u32,
storage_textures.as_ptr(),
storage_textures.len() as u32,
)
}
}
Expand Down Expand Up @@ -409,27 +424,33 @@ impl ComputePass {
}

#[doc(alias = "SDL_BindGPUComputeStorageBuffers")]
pub fn bind_compute_storage_buffers(&self, first_slot: u32, storage_buffers: &[Buffer]) {
let buffer_handles = storage_buffers.iter().map(|x| x.raw()).collect::<Vec<_>>();
pub fn bind_compute_storage_buffers(
&self,
first_slot: u32,
storage_buffers: &[*mut SDL_GPUBuffer],
) {
unsafe {
sys::gpu::SDL_BindGPUComputeStorageBuffers(
SDL_BindGPUComputeStorageBuffers(
self.inner,
first_slot,
buffer_handles.as_ptr(),
buffer_handles.len() as u32,
storage_buffers.as_ptr(),
storage_buffers.len() as u32,
)
}
}

#[doc(alias = "SDL_BindGPUComputeStorageTextures")]
pub fn bind_compute_storage_textures(&self, first_slot: u32, storage_textures: &[Texture]) {
let texture_handles = storage_textures.iter().map(|x| x.raw()).collect::<Vec<_>>();
pub fn bind_compute_storage_textures(
&self,
first_slot: u32,
storage_textures: &[*mut SDL_GPUTexture],
) {
unsafe {
sys::gpu::SDL_BindGPUComputeStorageTextures(
SDL_BindGPUComputeStorageTextures(
self.inner,
first_slot,
texture_handles.as_ptr(),
texture_handles.len() as u32,
storage_textures.as_ptr(),
storage_textures.len() as u32,
)
}
}
Expand Down