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Transcribe backend option#863

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peter-olai merged 7 commits intoNPC-Prefab-Improvementsfrom
Transcribe-Backend-Option
May 2, 2025
Merged

Transcribe backend option#863
peter-olai merged 7 commits intoNPC-Prefab-Improvementsfrom
Transcribe-Backend-Option

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  • What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

  • What is the current behavior? (You can also link to an open issue here)

  • What is the new behavior? (if this is a feature change)

  • Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

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peter-olai added 7 commits May 1, 2025 13:36
Updated multiple Unity scenes and scripts to integrate server-side transcription capabilities.
Key changes include the addition of `ServerTranscriptionManager` for managing audio transcription through a server API, modifications to `MicrophoneDemo.cs` for improved audio recording, and enhancements to UI elements for user interaction.
Also updated occlusion culling and render settings in `MyTry.unity`, along with adjustments to prefab properties across various assets.

refs: #1
- Modified `_nPCs` array size in `ReceptionOutdoor.unity`.
- Removed `transcriptionApiUrl` and updated metadata in prefab.
- Enhanced `Electronic Highway Sign SDF.asset` with new glyph metrics.
- Changed API endpoint to local server in `AIRequest.cs`.
- Simplified query handling in `AIConversationController.cs`.
- Disabled server transcription in `TranscriptionManager.prefab`.

refs: #1
@peter-olai peter-olai merged commit 26922b8 into NPC-Prefab-Improvements May 2, 2025
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