Add CollectPointsWithUV for colored point clouds #7
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.






Problem
To create colored point clouds, it's necessary to sample the color camera image. However, since the color camera image doesn't align "one-to-one" with the depth sensor image, the Kinect SDK provides a special tool to get UV coordinates for each point. Previously, this tool was not exposed, making it impossible to get UV coordinates for point clouds. This was an oversight.
Solution
This PR adds
CollectPointsWithUVmethod that generates UV coordinates alongside point positions, allowing users to color point clouds by sampling the color texture in shaders.Changes
CollectPointsWithUVmethod inPointCloud.csthat returnsSpreadBuilder<(Vector3 position, Vector2 uv)>PointCloudWithUVnode for use in VVVV GammaPointCloudWithUV (Reactive)node for reactive APITechnical Details
MapDepthFrameToColorSpaceUsingIntPtrfrom Kinect SDKKinectSensor.ColorFrameSource.FrameDescriptionHoldLatestCopy