This repository was archived by the owner on May 22, 2025. It is now read-only.
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DJm00n
commented
Apr 9, 2020
- Simplified XInput check - you can just get HID path via DIPROP_GUIDANDPATH and check for "_IG" there
- Added DirectInput gamepad info printed on UI
- Converted docx readme to Github friendly Markdown
- Simplified XInput check - you can just get HID path via DIPROP_GUIDANDPATH and check for "_IG" there - Added DirectInput gamepad info printed on UI - Converted docx readme to Github friendly Markdown
Author
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@walbourn some feedback on this? |
walbourn
reviewed
Apr 29, 2020
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| [Where is the DirectX SDK (2013 Edition)?](http://blogs.msdn.com/b/chuckw/archive/2013/07/01/where-is-the-directx-sdk-2013-edition.aspx) | ||
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| [Games for Windows and DirectX SDK blog](http://blogs.msdn.com/b/chuckw/) No newline at end of file |
Owner
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Sorry, but I've let these URLs rot :(
SHould be:
https://walbourn.github.io/directx-tool-kit-now-with-gamepads/
https://walbourn.github.io/where-is-the-directx-sdk-2015-edition/
walbourn
reviewed
Apr 29, 2020
| UINT iDevice = 0; | ||
| VARIANT var; | ||
| HRESULT hr; | ||
| DIPROPGUIDANDPATH dip; |
Owner
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Using DI directly instead of WMI does look a lot simpler. Have you been able to check this on more than one version of Windows?
Author
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Unfortunately I only have Win10. Will try to install win 7 vm for testing xinput check.
Owner
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I've merged the walbourn/directx-sdk-samples and walbourn/directx-sdk-legacy-samples into https://github.com/microsoft/DirectX-SDK-Samples/. I'm archiving this repo as all work should move there. |
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