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4 changes: 2 additions & 2 deletions Design/performance-standard/PerfMeasure_old.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@

指标与测量方法

Unity小游戏的启动可参考[启动流程与时序](Startup.md)
Unity小游戏的启动可参考[启动流程与时序](../Startup.md)
| |定义|测量方法|
| --- | --- |--- |
| 首资源包 | 游戏首个data资源文件|位于导出目录/webgl/md5.webgl.data.unityweb.bin.txt, CDN使用gzip压缩
Expand All @@ -34,7 +34,7 @@ Unity小游戏的启动可参考[启动流程与时序](Startup.md)
| callmain |引擎和首场景(Loading)初始化 |通过timelog,或日志查看“callMain耗时”
| 游戏初始化完成 |引擎和手场景完成,出现首个业务场景|通过timelog, 或日志查看“游戏启动耗时”
| 游戏可交互完成 |游戏核心场景完成|业务自定义,典型地:休闲游戏为核心玩法,RPG游戏为创角
| 内存 | 内存峰值 | 进程内存峰值,测量方法请参考[优化Unity WebGL的内存](OptimizationMemory.md)
| 内存 | 内存峰值 | 进程内存峰值,测量方法请参考[优化Unity WebGL的内存](../OptimizationMemory.md)
| 帧率 | 核心玩法的平均帧率 | 测量5分钟以上游戏核心玩法帧率,取平均值


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