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Previously, the calc was only calculating TTK correctly for hp-dependent hit distributions (ruby bolts, Vardorvis, and yellow keris inside ToA) in the TTK distribution plot, and was therefore displaying an inaccurate value in the results table and the loadout comparison plots. This change adds the hp-dependent capability to getTtk() without calling getTtkDistribution() directly, so it's computationally cheap enough to allow plotting variables vs. TTK with minimal latency (even in a high-HP case like ruby bolts against Nex).

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