Releases: wnayes/glTF-js-utils
Releases · wnayes/glTF-js-utils
v7.0.0
17 Jan 01:18
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#41 - @cesswairimu added metallicRoughnessTexture in pbrMetallicRoughness
The .d.ts changed slightly. Not expected to be breaking, but potentially could be noticed.
package.json dev dependency updates. No functional changes.
v6.0.0
13 Nov 01:53
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Fixes #36 . If vertex normals are not provided for a Vertex, "empty" normal data will no longer be added to the glTF model.
The Vertex normalX, normalY, and normalZ now default to undefined instead of 0, which is a small potential breaking change.
Signature of Mesh forEachFace was also changed. The callback passed to forEachFace can now return true to stop iteration.
v5.0.3
17 Jan 02:58
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package.json dependency updates. No functional changes.
v5.0.2
06 Jun 18:38
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Fixes #20 . The Texture constructor now accepts ArrayBuffer and Data URL values. The data for these is expected to be PNG.
v5.0.1
18 Apr 01:44
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The Three.js exporter has been removed and is now published as separate gltf-js-utils-three package . This removes the Three.js dependency from this project, which at its core does not need it. This is a major version release, given that this change could be breaking if you used the Three.js exporter.
4.0.1
05 Sep 21:15
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Fix compatibility with TypeScript 4.0.
4.0.0
01 Aug 18:00
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Nothing big, but a few typing changes may be breaking changes.
Improvements to TypeScript typings of top level APIs.
Restore compatibility with TypeScript isolatedModules.
Introduced ESLint.
Introduced a unit test framework.
Update dependencies.
3.0.0
10 Jun 00:49
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Includes contributions by @mrlooi to support animations, skins, and cameras.
v1.1.0
16 Aug 03:38
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Minor changes:
Fix to package.json main entrypoint.
Removal of unused dist files.
Upgrade of dependencies.