Iโm a Computer Science student and a Software Engineer at Intel, specializing in C++ development, 3D graphics, and raytracing. My work focuses on designing and implementing high-performance solutions for Intel graphics drivers. Iโm also passionate about artificial intelligence, mobile app development, and backend technologies. Hereโs a bit more about me:
- C++: Advanced knowledge with a focus on performance optimization, memory management, and modern C++ standards.
- Graphics APIs: Vulkan, DirectX.
- Build Systems: CMake, Makefiles.
- Languages: Python, Dart, PostgreSQL.
- Frameworks & Libraries: Flutter, Supabase, Firebase, PyTorch.
- Tools: Git, Docker, Visual Studio Code, Debugging tools.
A mobile app I co-created, enabling users to:
- Discover hidden gems around the world.
- Create accounts, upload content, and explore unique spots.
- Built with Flutter, Supabase, and PostgreSQL.
Iโm continuously expanding my expertise in:
- Advanced C++ Techniques: Template metaprogramming, multithreading, and low-level optimizations.
- AI: Exploring neural network architectures, reinforcement learning, and AI applications in real-world scenarios such as diagnostics and decision-making. Working with frameworks like PyTorch to develop and train models for tasks like image recognition and predictive analytics.
- 3D Graphics: Deepening my knowledge of DirectX and Vulkan, focusing on real-time rendering techniques to create high-performance, visually stunning applications. I am passionate about learning the intricacies of graphics pipelines, shader programming, and optimizing graphics application.
Feel free to explore my repositories, check out my projects, and connect with me! ๐


