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This application provides an overview of the probabilities for rolling specific results in the Savage Worlds role-playing game system.
You can create or edit dice configurations and adjust modifiers to see how the statistics change in real time.
Probabilities are displayed in two views:
Cumulative – shows the probability of rolling at least a certain value.
Distribution – shows the probability of rolling exactly that value.
Dice System Overview
In Savage Worlds, when a player wants to take an action, they roll two dice:
Trait Die: ranges from a D4 to a D12, depending on the character’s skill.
Wild Die: usually a D6.
The higher of the two rolls is the result that is taken.
Exploding Dice
When the result of a die matches its highest possible value (e.g., a 6 on a D6), the die "explodes" and is rolled again.
The new value is added to the previous one.
This can happen multiple times on a single roll.
Critical Failure
Rolling a 1 on both the Trait Die and the Wild Die is considered a Critical Failure.
Modifiers
Certain modifiers may be applied to the final result of the roll, either increasing or decreasing it.
Characters can have modifiers that apply to specific skills (e.g., +2 to every Persuasion roll) or global modifiers (e.g., –1 to all rolls because the character is wounded).
Probability Calculation
Definitions
$d$ = generic dice value $t$ = Trait Die value $w$ = Wild Die value $R_t$ = wanted result $m_d$ = configuration specific modifiers $m_g$ = global modifiers $R$ = result to be achieved $E$ = explosions needed to reach $R$ $r$ = result needed after esplosions $p_{c}(d_1,d_2)$ = probability of getting $1$ on two dice $p_{=}(R,d)$ = probability of getting exactly $R$ for a die $d$ $p_{\geq}(R,d)$ = probability of getting $R$ or more for a die $d$ $p_{<}(R,d)$ = probability of getting less than $R$ for a die $d$
A special case where both dice roll a $1$.
This is displayed in both Cumulative and Distribution mode.
$$p_{c}(t,w)=\frac{1}{t} \cdot \frac{1}{w}$$
Cumulative Probabilities
Probability of getting at least the expected result with one die:
If the expected result is less than or equal to $1$, the result is always achieved ($p = 1$).
If the expected result is a multiple of the dice value, the result can be achived by rolling the dice max value ($p = 1/d$) for $E$ times in a row.
In other cases, you need to roll the required number of explosions and than roll at least the remaining value.
So you need to roll an exact value of the dice ($p = 1/d$) for $E$ times in a row, and a value greater than or equal to the remaining value on the last roll ($p = (d - r + 1) / d$).
Probability of getting exactly the expected result with one die:
Due to the nature of exploding dice, if the expected result is a multiple of the dice value, it's impossible to get that exact number ($p = 0$).
In other cases, you need to roll the required number of explosions and than roll the exact remaining value.
So you need to roll an exact value of the dice ($p = 1/d$) for $E + 1$ times in a row.
$A$ = rolling exactly $R$ with Trait Die and less than $R$ on Wild Die $B$ = rolling exactly $R$ with Wild Die and less than $R$ on Trait Die $C$ = rolling exactly $R$ with both dice