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ok wtf |
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Thank you for the review!
Yes, unfortunately with the library I am using it is currently not possible to check which enchantments are compatible with which items. I kind of rely on the player to know what they are doing.
Yep, I will probably add this. Note that currently you can stop tasks by executing the command again: it will prompt you to stop the previous task.
Yeah, not all structures are supported for loot. Currently the supported ones are: Buried Treasures, Desert Pyramids End Cities, Igloos, Fortresses and Ruined Portals. I plan to add support for Bastions too. Ancient Cities are much more difficult and likely will not be supported for the foreseeable future.
This happens because Desert Temples rely a bit on the terrain for their generation, which Cubiomes cannot yet emulate. Most of the time Desert Temples should be correct though.
This is strange, I will look into that.
I haven't had this issue personally, and I also wouldn't know why this would happen. The list of items and enchantments are hardcoded. |
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idk if it was a system skill issue or the mod causing it but i didnt seem to get it anymore so idk what was going on ima try getting it to happen as it happened when spamming |
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ok so the issue is (i think) whenever you set it to look for something and that something is either impossible or stupidly rare, it will take a long time and at a certian point idk what causes it but there might be a overflow or a memory leak that just freezes the system also would be cool to see if the % chance of the item appearing in a chest with its enchants maybe give a estimate search time for complex things or estimated distance from spawn but it just seems extra crap that isnt really needed |
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Is this on the latest version? |
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commit c3225b5, build artifact |
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Alright, thanks. It seems the |
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ok did some more reproducing and it just seems like a system skill issue cause without chrome open minecraft only seems to use around 5-6GB of memory plus some system swap |
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Could you try this latest version? I may have fixed something. |
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whatever you did defo helped as memory usage is now reduced and i dont seem to be expirencing any freezes, going forward im going to increase the size for my swap storage cause of hardware skillissues and probably not having 20 tabs open in bg when this first happened |
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could i theoritically take the cubiomes.so and directly use the loot finding funtion i wanna see if its a minecraft thing or a cubiomes(with ur modifications) problem |
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It's a library, not an executable, so you need something that loads and invokes it. This can be in a C program using |











This PR adds (back!) loot finding to SeedMapper. The command for this is
/sm:locate loot <amount> <item> [<enchantment conditions>]. Currently, the following structures are supported: Buried Treasures, Desert Pyramids, End Cities, Igloos and Ruined Portals. I hope to support Fortresses and Bastions too but those will have to wait. Also, the implementation of loot finding is much better than it used to be!