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ESCExit
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ZNode ModeXSpring ModeCCloth Mode
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WSADMove camera up / down / left / rightQEMove camera closer / farther
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TPauseRResume
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MOUSE_BUTTON_LEFTClick to apply wind force↑↓←→Apply wind force
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OFree left pinPFree right pin
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- GLAD
- glfw
- glew
- glTools
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- glm
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struct Vec2struct Vec3
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struct Vertex- A simple type of points with only position and normal data
- Used in rigid body (without texture or anything else)
class Node- Point with physical properties.
- Used in cloth.
- Execute collision detection actively.
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class Spring
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class Cloth
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struct Groundclass Spherestruct Ball
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class Program
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struct Camerastruct Lightstruct ClothRenderstruct SpringRenderstruct ClothSpringRenderstruct RigidRenderstruct GroundRenderstruct BallRender


