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Component
Isuru Kusumal Rajapakse edited this page Jun 17, 2017
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- Represents a base components that defines a behavior
Void
assigns a component manager for this component
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Componentitself
defines how a component should initialise after attaching to it's game object
Void
defines how a component state change on one update call
Void
defines how a component should be handling rendering calls
| Name | Type | Description | |
|---|---|---|---|
| c | context |
- the canvas context to draw the sprite on. | |
| camera | Camera |
- the camera to look at the sprite from. |
Void