Releases: yairm210/Unciv
4.19.17-patch2
4.19.17-patch2
4.19.17-patch1
4.19.17-patch1
4.19.17
4.19.17
Ruleset switching in new game screen no longer allows zero victory types
Users cannot offer negative gold with '-50' buttons
By unciv-loof:
- Notification shows who is responsible for skipping or resigning a player
- Newly fetched mod entries respect current filter
- Declaation of War + Declaration of Friendship UI improvements
By Ambeco:
- Fixed alternate pathfinding bugs
- Unitactions and UnitTriggers have moddable priority
- Eliminated most Hardcoded Terrains
4.19.16
4.19.16
Changed default max RAM from 1GB to 4GB, it's 2026, let people go crazy if they want
Feature/spy city view restrictions - By ICanSeeForever
FreshWater NaturalWonders no longer appear as lakes - By Ambeco
Scale demands and WLTK duration with game speed - By unciv-loof
4.19.15
4.19.15
More explicit warning about large maps causing memory crashes
Catch base terrains with occursOn in ruleset validation
Removing improvement-creating buildings where the no city tile has the improvement, no longer crashes
Cities can attack revealed invisible units
By Ambeco:
- Adding alternate pathing algorithm
- Jungles again no longer spawn on hills
- MapGeneration ignores rareFeatures when placing normal tiles
Add max(), min() functions to countable expressions - By AutumnPizazz
4.19.14-patch1
4.19.14-patch1
4.19.14
4.19.14
Add star icon to resources on map that are currently provided
Consistent XP cost for next N promotions vs single promotion
AI denounce automation - By unciv-loof
By AutumnPizazz:
- Add game option to hide victory screen statistics
- Change 'Set [stockpile] to [amount]' to 'Set [stockpile] to [countable]'
MapGeneration supports multiple Mountains, Hills, Ice, Snow, Lakes, and Vegetation. - By Ambeco
4.19.13
4.19.13
Clear diplomatic modifiers and countdowns to resurrected civs
Puppeted cities remove 'marked for improvement by building' markers correctly
Modding:
- Specific uniques for gold purchase cost always override default cost
- Global uniques can accept unit trigger conditions when placed on units
By unciv-loof:
- Border expansion logic
- considers neighboring bonus resources at the edge of work range
- does not consider unexplored tiles
- slightly prioritizes contested tiles
4.19.12
4.19.12
Policies from overridden policy branches no longer 'stick around' to affect the UI
Added stockpiled resource stockpiles to resource overview
Added 'Set [stockpile] to [amount]' triggered unique
Don't copy mod list download error to clipboard without human approval
Download all possible mods when loading a game with missing mods, before notifying of problems
Don't crash when finding civ-equivalent unit if the replacement unit doesn't exist in the ruleset
4.19.11
4.19.11
'Unit can be promoted' notification shows correct unit name
Fixed DOF diplomacy changes for 3rd party civs
Added limit to diplomatic modifiers that accumulate, specifically to negative protected-city-state modifiers
City state quests are 'consistent random'
Fixed great people not creating improvements
Sending a unit where it can't move any closer, no longer makes the unit image disappear
'Must not be on [amount] largest landmasses' compatible with resource - By chenxing61