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Releases: yairm210/Unciv

4.19.17-patch2

09 Mar 19:05

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4.19.17-patch2

4.19.17-patch1

08 Mar 05:39

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4.19.17-patch1

4.19.17

07 Mar 21:33

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4.19.17

Ruleset switching in new game screen no longer allows zero victory types

Users cannot offer negative gold with '-50' buttons

By unciv-loof:

  • Notification shows who is responsible for skipping or resigning a player
  • Newly fetched mod entries respect current filter
  • Declaation of War + Declaration of Friendship UI improvements

By Ambeco:

  • Fixed alternate pathfinding bugs
  • Unitactions and UnitTriggers have moddable priority
  • Eliminated most Hardcoded Terrains

4.19.16

28 Feb 20:26

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4.19.16

Changed default max RAM from 1GB to 4GB, it's 2026, let people go crazy if they want

Feature/spy city view restrictions - By ICanSeeForever

FreshWater NaturalWonders no longer appear as lakes - By Ambeco

Scale demands and WLTK duration with game speed - By unciv-loof

4.19.15

24 Feb 21:03

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4.19.15

More explicit warning about large maps causing memory crashes

Catch base terrains with occursOn in ruleset validation

Removing improvement-creating buildings where the no city tile has the improvement, no longer crashes

Cities can attack revealed invisible units

By Ambeco:

  • Adding alternate pathing algorithm
  • Jungles again no longer spawn on hills
  • MapGeneration ignores rareFeatures when placing normal tiles

Add max(), min() functions to countable expressions - By AutumnPizazz

4.19.14-patch1

22 Feb 21:52

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4.19.14-patch1

4.19.14

21 Feb 20:35

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4.19.14

Add star icon to resources on map that are currently provided

Consistent XP cost for next N promotions vs single promotion

AI denounce automation - By unciv-loof

By AutumnPizazz:

  • Add game option to hide victory screen statistics
  • Change 'Set [stockpile] to [amount]' to 'Set [stockpile] to [countable]'

MapGeneration supports multiple Mountains, Hills, Ice, Snow, Lakes, and Vegetation. - By Ambeco

4.19.13

15 Feb 11:26

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4.19.13

Clear diplomatic modifiers and countdowns to resurrected civs

Puppeted cities remove 'marked for improvement by building' markers correctly

Modding:

  • Specific uniques for gold purchase cost always override default cost
  • Global uniques can accept unit trigger conditions when placed on units

By unciv-loof:

  • Border expansion logic
    • considers neighboring bonus resources at the edge of work range
    • does not consider unexplored tiles
    • slightly prioritizes contested tiles

4.19.12

08 Feb 21:19

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4.19.12

Policies from overridden policy branches no longer 'stick around' to affect the UI

Added stockpiled resource stockpiles to resource overview

Added 'Set [stockpile] to [amount]' triggered unique

Don't copy mod list download error to clipboard without human approval

Download all possible mods when loading a game with missing mods, before notifying of problems

Don't crash when finding civ-equivalent unit if the replacement unit doesn't exist in the ruleset

4.19.11

01 Feb 21:06

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4.19.11

'Unit can be promoted' notification shows correct unit name

Fixed DOF diplomacy changes for 3rd party civs

Added limit to diplomatic modifiers that accumulate, specifically to negative protected-city-state modifiers

City state quests are 'consistent random'

Fixed great people not creating improvements

Sending a unit where it can't move any closer, no longer makes the unit image disappear

'Must not be on [amount] largest landmasses' compatible with resource - By chenxing61