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@CoffeeImpliesCode
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I've had unsolvable issues getting the current version's SDL2/OpenGL backend to work. In its current state - at least on my machine - the ImGui lib seems to both require static OpenGL symbols but at the same time use its own dynamic ones, so even when I link GL, ImGui crashes on init trying to call glGetString, which seems to be an invalid pointer, while I myself can call glGetString just fine.
So I would propose changing it to ImGui's own private loader to make it independent of a user's way to get GL.

@hazeycode
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Sounds good to me. This has been a pain before and I don't see any reason not to use the upstream loader.

@hazeycode hazeycode merged commit 5f0e01e into zig-gamedev:main Mar 2, 2025
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2 participants