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12 changes: 12 additions & 0 deletions client/src/lib/games/sdvx-usc.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -97,17 +97,29 @@ export const SDVX_IMPL: GPTClientImplementation<"sdvx:Single"> = {
classColours: {
dan: {
DAN_1: bgc(COLOUR_SET.red, "var(--bs-light)"),
DIVINE_DAN_1: bgc(COLOUR_SET.red, "var(--bs-light)"),
DAN_2: bgc(COLOUR_SET.paleBlue, "var(--bs-light)"),
DIVINE_DAN_2: bgc(COLOUR_SET.paleBlue, "var(--bs-light)"),
DAN_3: bgc("gold", "var(--bs-dark)"),
DIVINE_DAN_3: bgc("gold", "var(--bs-dark)"),
DAN_4: bgc("gray", "var(--bs-light)"),
DIVINE_DAN_4: bgc("gray", "var(--bs-light)"),
DAN_5: bgc(COLOUR_SET.teal, "var(--bs-dark)"),
DIVINE_DAN_5: bgc(COLOUR_SET.teal, "var(--bs-dark)"),
DAN_6: bgc("blue", "var(--bs-light)"),
DIVINE_DAN_6: bgc("blue", "var(--bs-light)"),
DAN_7: bgc(COLOUR_SET.vibrantPink, "var(--bs-dark)"),
DIVINE_DAN_7: bgc(COLOUR_SET.vibrantPink, "var(--bs-dark)"),
DAN_8: bgc("pink", "var(--bs-dark)"),
DIVINE_DAN_8: bgc("pink", "var(--bs-dark)"),
DAN_9: bgc("white", "var(--bs-dark)"),
DIVINE_DAN_9: bgc("white", "var(--bs-dark)"),
DAN_10: bgc("var(--bs-warning)", "var(--bs-dark)"),
DIVINE_DAN_10: bgc("var(--bs-warning)", "var(--bs-dark)"),
DAN_11: bgc("var(--bs-danger)", "var(--bs-light)"),
DIVINE_DAN_11: bgc("var(--bs-danger)", "var(--bs-light)"),
INF: bgc("purple", "gold"),
DIVINE_INF: bgc("purple", "gold"),
},
vfClass: {
SIENNA_I: bgc(COLOUR_SET.red, "var(--bs-light)"),
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12 changes: 12 additions & 0 deletions common/src/config/game-support/sdvx.ts
Original file line number Diff line number Diff line change
Expand Up @@ -15,17 +15,29 @@ export const SDVX_CONF = {

export const SDVXDans = [
ClassValue("DAN_1", "LV.01", "1st Dan"),
ClassValue("DIVINE_DAN_1", "Divine LV.01", "Divine 1st Dan"),
ClassValue("DAN_2", "LV.02", "2nd Dan"),
ClassValue("DIVINE_DAN_2", "Divine LV.02", "Divine 2nd Dan"),
ClassValue("DAN_3", "LV.03", "3rd Dan"),
ClassValue("DIVINE_DAN_3", "Divine LV.3", "Divine 3rd Dan"),
ClassValue("DAN_4", "LV.04", "4th Dan"),
ClassValue("DIVINE_DAN_4", "Divine LV.4", "Divine 4th Dan"),
ClassValue("DAN_5", "LV.05", "5th Dan"),
ClassValue("DIVINE_DAN_5", "Divine LV.5", "Divine 5th Dan"),
ClassValue("DAN_6", "LV.06", "6th Dan"),
ClassValue("DIVINE_DAN_6", "Divine LV.6", "Divine 6th Dan"),
ClassValue("DAN_7", "LV.07", "7th Dan"),
ClassValue("DIVINE_DAN_7", "Divine LV.7", "Divine 7th Dan"),
ClassValue("DAN_8", "LV.08", "8th Dan"),
ClassValue("DIVINE_DAN_8", "Divine LV.8", "Divine 8th Dan"),
ClassValue("DAN_9", "LV.09", "9th Dan"),
ClassValue("DIVINE_DAN_9", "Divine LV.9", "Divine 9th Dan"),
ClassValue("DAN_10", "LV.10", "10th Dan"),
ClassValue("DIVINE_DAN_10", "Divine LV.10", "Divine 10th Dan"),
ClassValue("DAN_11", "LV.11", "11th Dan"),
ClassValue("DIVINE_DAN_11", "Divine LV.11", "Divine 11th Dan"),
ClassValue("INF", "LV.INF", "Inf. Dan"),
ClassValue("DIVINE_INF", "Divine LV.INF", "Divine Inf. Dan"),
];

export const SDVXVFClasses = [
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2 changes: 1 addition & 1 deletion docs/docs/game-support/games/sdvx-Single.md
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@ The following judgements are defined:

| Name | Type | Values |
| :: | :: | :: |
| `dan` | PROVIDED | DAN_1, DAN_2, DAN_3, DAN_4, DAN_5, DAN_6, DAN_7, DAN_8, DAN_9, DAN_10, DAN_11, INF
| `dan` | PROVIDED | DAN_1, DIVINE_DAN_1, DAN_2, DIVINE_DAN_2, DAN_3, DIVINE_DAN_3, DAN_4, DIVINE_DAN_4, DAN_5, DIVINE_DAN_5, DAN_6, DIVINE_DAN_6, DAN_7, DIVINE_DAN_7, DAN_8, DIVINE_DAN_8, DAN_9, DIVINE_DAN_9, DAN_10, DIVINE_DAN_10, DAN_11, DIVINE_DAN_11, INF, DIVINE_DAN_INF
| `vfClass` | DERIVED | SIENNA_I, SIENNA_II, SIENNA_III, SIENNA_IV, COBALT_I, COBALT_II, COBALT_III, COBALT_IV, DANDELION_I, DANDELION_II, DANDELION_III, DANDELION_IV, CYAN_I, CYAN_II, CYAN_III, CYAN_IV, SCARLET_I, SCARLET_II, SCARLET_III, SCARLET_IV, CORAL_I, CORAL_II, CORAL_III, CORAL_IV, ARGENTO_I, ARGENTO_II, ARGENTO_III, ARGENTO_IV, ELDORA_I, ELDORA_II, ELDORA_III, ELDORA_IV, CRIMSON_I, CRIMSON_II, CRIMSON_III, CRIMSON_IV, IMPERIAL_I, IMPERIAL_II, IMPERIAL_III, IMPERIAL_IV

## Versions
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