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v0.6.2 — Bug Fixes & Script Sync

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@Been012 Been012 released this 31 Mar 16:48
· 46 commits to main since this release

Fixes

  • Battle report crash — fixed undefined title_to_dwarf variable that would crash any battle report generation
  • Src Lua scripts synced — the src/ copies were significantly behind the deployed dfhack_scripts/ versions, missing baseline persistence, mood completion tracking, death cause extraction, job filtering, sex field, and safe_unit_name()
  • Legends preload flag cleared on world switch, preventing stale legends from a previous fortress showing on the Lore tab
  • Cache TTL boundary — fixed edge case where a snapshot written at the same second as cache time would be treated as fresh
  • Negative encounter index validation added to battle report API