Fix Scene map packages not loading clutter / mesh components - #11491
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LtBrandon wants to merge 4 commits into
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Fix Scene map packages not loading clutter / mesh components#11491LtBrandon wants to merge 4 commits into
LtBrandon wants to merge 4 commits into
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Pull Request
Summary
Allows BlobDataSerializer to locate binary blobs saved in package filesystems, and syncs the MapInstance scene loading path with Scene.Load. Without these changes your map won't load important data like clutter, baked nav meshes, and mesh component models.
Motivation & Context
I wanted to publish a map using a Scene. When I tested it outside of the editor I found that none of my grass or mesh components were visible. I attempted a fix on the game side, but all of the data I would need to handle it nicely was marked as internal.
Fixes: N/A
Implementation Details
Three notes:
Screenshots / Videos (if applicable)
After Changes:


Before Changes:


Checklist