Systems and tools developer. Game-engine tooling, desktop-first apps, and low-level libraries. Mostly Rust and C++, close to the metal.
Projects
- Lumen - markup-first UI framework for native desktop apps (source)
- LocusMath - competitive math platform with ELO ranking
- Drift - lightweight 2D game engine in C++20
- Chessus - chess engine in C with NNUE evaluation
- Tensor-Frame - PyTorch-like tensor library for Rust (site)
- bevy_ufbx - FBX asset loader for Bevy
- symengine.js - SymEngine compiled to WebAssembly
- FastIO - fast Java I/O for competitive programming




