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# 1. Install the MonoGame project templates (one-time)
dotnet new install MonoGame.Templates.CSharp
# 2. Restore NuGet packages
cd AetherShatter
dotnet restore
# 3. Build the Content (compiles the SpriteFont)# If mgcb-editor is installed, open Content/Content.mgcb and Build.# Or via CLI:
dotnet tool install -g dotnet-mgcb
mgcb Content/Content.mgcb /platform:DesktopGL
# 4. Run the game
dotnet run
No font? The game degrades gracefully — all shapes still render; only
text labels are hidden. Build the Content pipeline at least once for the
full experience.