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Sequences in time that are not controlled by a clock #67

Description

@ahankinson

Description

A slide deck (for example) contains a sequence of images that proceed one after another, but the point at which they proceed can be controlled by a user advancing the slide. (i.e., proceeding to the next slide happens independent of time). This might be paired with a video painted on a canvas that does have a specific time.

The underlying assumption of the 'canvas clock' is that media painted onto a time-based canvas is that it will proceed according to 'wall time', but a sequence of images that proceed one after another is "time-based," but that time is indeterminate.

Variation(s)

A set of images that are always 'paused', but when proceeding to another image it triggers a video or audio to start playing.

A museum has a postcard kiosk where they display their collection of local postcards. When a user navigates to another postcard, the kiosk will start playing back an audio loop recorded from the viewpoint of the postcard.

Proposed Solutions

(any ideas about how your use case might be supported)

Additional Background

(more about your perspective, existing work, etc. goes here.)

Activity

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