Add alpha BattleCast Arena environment#1367
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Thanks for your pull request! It looks like this may be your first contribution to a Google open source project. Before we can look at your pull request, you'll need to sign a Contributor License Agreement (CLA). View this failed invocation of the CLA check for more information. For the most up to date status, view the checks section at the bottom of the pull request. |
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The contributor has signed the Google CLA and the retry SHA now passes the CLA check. The previous backend check did not execute the build: Cloud Build reported that it needs /gcbrun from a collaborator. Could a Kaggle collaborator please comment /gcbrun to run the backend image build and test suite? |
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Alpha: BattleCast Arena for Kaggle Environments
This is an alpha proposal for a head-to-head D&D tactical-combat environment. Feedback is especially welcome before treating the protocol or ruleset as stable.
What this adds
battlecast_arenais a two-agent, four-member-party environment backed bybattlecast-engine0.1.1. The engine is a deterministic D&D 5e (2024 SRD) combat and rules engine. Kaggle Environments owns the episode lifecycle, agent isolation, status, rewards, and replay integration; the engine owns party validation, legal actions, combat resolution, and seeded randomness.The image installs the exact engine version and calls its versioned stdio bridge (
battlecast-engine arena kaggle-step). The adapter does not duplicate D&D rules.Engine repo found here: https://github.com/stale2000/battlecast-engine/tree/main
Competition goal
The goal is an auditable 4v4 head-to-head simulation competition:
Alpha plan
Feedback requested
Please comment on:
Validation
py -3.12 -m pytest tests/envs/battlecast_arena -q- 6 passed.battlecast-engine@0.1.1CLI smoke test - initializes eight heroes at distinct positions and accepts a turn step.