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Releases: Lilith-In-Starlight/Moloch

0.9.2

02 Oct 13:55

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  • Learnt to code and fixed that bug
  • God fucking dammit kris where the HELL are we

0.9.1

02 Oct 13:23

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  • Actually i'll polish those rooms later
  • TRIED to fix that god damn cast mod bug AGAIN

0.9

02 Oct 13:06

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0.9
  • Climbable poles now fall if they have nowhere to hold on
  • Four new spells
  • One new item
  • Three new room models (accidental but whatever, I'll polish them on 0.9.1)
  • Fixed an issue where spell modifiers couldn't spawn from chests

Very excited for zero point ten :)

0.8

28 Sep 21:31

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0.8
  • Added climbable poles
  • Fixed an issue where the player couldn't die from hypothermia
  • Ice and Fireballs now affect the caster's temperature
  • Soulful pills are now more effective
  • Added shuffle wands
  • Added spell modifiers
  • Fixed a visual issue with the wand show surrounding the player
  • Added two new spells
  • Added three new items
  • If no lag then wand no good :) /j

0.7.1

26 Sep 21:38

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  • Desaturated vases and made them rarer

0.7

26 Sep 06:43

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0.7
  • Added a background
  • Recolored the tiles for accessibility. Also because a person I know doesn't like reds that are too bright. I don't think my recoloring fixed it for her but, eh.
  • Dude I honestly don't remember everything I did here
  • Its like I dreamed it up and then coded the dream
  • Vases
  • Paintings
  • A wand that floats around to wherever you point, looks cool
  • Fixed lag spike when enemies cast ice or fire balls
  • Enemies now shoot spells from their eye

0.6.2

25 Sep 20:14

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This does not add any new features whatsoever, it's just a simple bugfix. 0.7 is still not finished, sorry.

  • Fixed an issue where ice and fire balls cast by spell machines would cause a lag spike

0.6.1

22 Sep 18:41

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  • Fixed a bug where the game would crash if an entity dies while casting an Evil Eye
  • Fixed an issue where the last picked up item wouldn't show up in the HUD if the player ascended to a new level

0.6

22 Sep 06:49

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0.6
  • Hopefully fixed The Bug this time
  • New spells, new items
  • Made the Spell Machine a bit fairer
  • Levels!! You can see how long your runs last. This is provisional until I do actual levels.
  • Seeded runs!
  • The Spell Machine and the Soul Drone now have actual designs
  • The game is now compliant with Godot's MIT license and the FreeType license

0.5

20 Sep 22:01

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0.5
  • Spells have been generalized, anyone can use them now, not just the player
  • Spell Machine