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Releases: Lilith-In-Starlight/Moloch

0.10.0-alpha4

07 Nov 23:20

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0.10.0-alpha4 Pre-release
Pre-release

Changelog

  • The worldgen no longer requires a middle treasure room
  • Increased player soul jitter
  • Soul Drone now has a chance of dropping Soulful Pill and Soulful Engine
  • The wings are now more powerful vertically
  • Added a HUD that shows what you can interact with
  • Added Wand Stat Swapping
  • New loading screen tips
  • Fixed an issue where treasure rooms weren't seed-dependent
  • Vases can be broken
  • Default instant death key is now P, you might not get this change if you
  • Fixed an issue where the menu would still react to key presses while writing on the seed selector
  • Changed the status update notifications
  • Lightning is now a tier 4 spell
  • Wands can have up to 12 spells
  • Spell Modifiers:
    • Limited
    • Faster
    • Slower
    • Faster Recharge
    • Slower Recharge
  • Spells:
    • Matter Eater

0.10.0-alpha3

02 Nov 20:38

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0.10.0-alpha3 Pre-release
Pre-release

Notes and other thoughts

This is a small update, it just does some tweaks to the world generator and fixes a performance issue that I considered critical enough to merit a new pre-release.

Changelog

  • The world generator will now try to place treasure rooms at the ends of room branches
    • The world generator now has a smaller chance of generating treasure rooms mid-level, since they are nearly guaranteed to appear at the ends.
  • Fixed an issue where the minimap would cause a significant performance drop if the player explored a big section of a level
  • Fixed an issue where there Iron Knees would not have any effect
  • Cast grenades are now survivable

0.10.0-alpha2

01 Nov 19:25

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0.10.0-alpha2 Pre-release
Pre-release

Thoughs and Other Notes

0.10.0 is taking quite a while. Things suddenly decided to pile up against me in a bunch of ways. I decided to release an alpha version just so there's more stuff to toy around with for the people who for some reason enjoy this little project. It's also just that this version is pretty big compared to what I'm used to making, but I'm pushing through, and taking breaks when I need.

Changelog

  • Fixed an issue where the Point Nine item wouldn't work
  • Reworked the menu entirely, it can now be controlled both with mouse and keyboard
  • Fixed an issue where a few columns at the rightmost edge of the world would not be autotiled (#11)
  • It is now possible to see achievements that have not been obtained yet, but they will be harder to read than usual.
  • Achievements:
    • First Of Many
    • Oof Ouch My Bones
  • Enemies:
    • The Incomplete now has a chance of dropping its wand
    • The Spell Machine now has a chance of dropping its spell
    • The Spell Machine and the Soul Drone are more resistant to piercing damage
  • Items:
    • Bloodless
    • Soulful Engine
    • Thick Blood now gives some extra blood instead of only multiplying by 2
  • Spells:
    • Short Ray

0.10.0-alpha1

23 Oct 21:05

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0.10.0-alpha1 Pre-release
Pre-release

Changelog

  • Added achievements
    • Oh Woah What's This
    • Oh Hey What Does This Do
  • It is now possible to continuously fire a wand by holding click
  • The cause of death no longer changes after the player dies from pressing the instakill button
  • Reduced maximum wand cooldown
  • Tier 2 items and spells are now more likely to be obtained
  • Added two new room models
  • The minimap now only shows rooms that have been explored and rooms adjacent to those
  • New Spells:
    • Eidos Anchor
    • Soul Wave
    • Internal Rage
    • Rage
    • Plasma Sprinkler
    • Fuck Everything (command console only)
  • New Items:
    • Pocket Leg
    • Second Chance
    • Second Guarantee
  • Added Sound Effects
    • Walking
    • Piercing flesh
    • Explosions
    • Generic "pew" shooting sound
    • Breaking bones

Acknowledgements

Thanks to Houkime for helping refactor some parts of the world generator.

0.Y.2

12 Oct 18:13

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Changelog

  • Fixed an issue where getting the JSON data of a wand would give a JSON with missing colons
  • Fixed an issue where duplicated wands would not get the resistances from the original wand

0.Y.1

12 Oct 03:38

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Changelog

  • Fix issues with the Alveolar Trill spell

0.Y

11 Oct 23:04

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0.Y

Changelog

  • Added a command console (requires setting up)
  • Added support for controller
  • Accessibility:
    • Added a setting to make entities flash of certain colors when they are damaged
    • Added customizable keyboard controls
    • It is now possible to disable the button to instantly die, and make it be accessible only from the pause button
  • Wands now have three new stats: Heat resistance, Soul resistance and Push resistance
  • Added a teleport spell
  • Added a lightning spell
  • Nerfed Dragon Of The West
  • Fireballs now set some entities on fire
  • Added a death sound effect

0.Y-alpha-1

07 Oct 05:56

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0.Y-alpha-1 Pre-release
Pre-release

This is an alpha release of the upcoming 0.Y to test for bugs. It is not guaranteed to be fully functional.

Changelog

  • Added a command console
  • Added an accessibility setting that makes entities flash when they take damage

Console instructions:

Press F12 to open it.

Commands are:

  • giveitem <amount=1>
  • givespell <amount=1>
  • givewand
  • wandjson: Copies the JSON data of the currently selected wand. Use this to know how givewand works

Check Items.gd to know the names of spells and items, they're the first argument fed to their respective "register" functions.

Here's an example Wand JSON data

{
  "cast":"0.206741",
  "recharge":"1.340508",
  "spellcap":"5",
  "shuffle":"0",
  "color1":"#ff1963d6",
  "color2":"#fffc6726",
  "color3":"#ff6307f5"
}

0.X

06 Oct 05:10

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0.X

This is a relatively small release because real life kept getting in the way of the important stuff.

  • New item: Gluestones.
  • Companions: They come in eggs, and might not hatch. Yes, you can kill them. Yes, they can kill you. You have to give them your own wands.
  • Spell Machines now change appearance according to the amount of holes in their body.

0.9.3

02 Oct 21:07

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  • guys i SWEAR coding is a skill of mine
  • "release a build while sleep deprived and hungry" she told herself "it cant be that broken" she foolishly believed
  • removed an issue where chests would only ever drop spells