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Path_Tracing

CPU端和GPU端光线追踪

CPU端效果

test1

GPU端效果

金属

~E0CR7D@8CK5T8X7E_G_P9Q

光滑塑料

3{U9)U99`QU$ {W1(5}_6LV

玉石(看起来挺像)

0U9I7WSC0A$J @I%}8BMIA9

2S)FSPORE}XIMW7EA_ZZO

CPU: 带有SAH加速的BVH结构 蒙特卡洛

GPU: 迪士尼BRDF 蒙特卡洛 低差异序列 重要性采样(镜面反射,漫反射,清漆,HDR环境图) 多重重要性采样

引用

光线追踪渲染实战(五):低差异序列与重要性采样,加速收敛! https://blog.csdn.net/weixin_44176696/article/details/119988866?spm=1001.2014.3001.5502

Ray Tracing: The Next Week V3.0中文翻译 https://zhuanlan.zhihu.com/p/129745508

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