UNINSTALL OLD APP AND MODULE FIRST!
Changelog:
[Core & Scripts]
- Drop arm32 support
- Drop Bypass Charging feature (for now)
- End of Endflied Collab
- Drop Raco Plugins
- Drop Endfiled Engin
- Drop some facur.sh settings put due to incompability
- Drop VM tweaks due to crash in some devices
- Crop down some feature to ensure stability
- Fix device crashed after install due to unstable graphics tweaks
- Fix crash after long time usage due to unstable kernel tweaks
- Revise Zetamin due to crash on some devices
- Remove KamiGO OSS
- FPSGO is disabled on Awaken and enabled on rest
- Reduce Module size
- Use /system/bin/linker64 for direct execution instead su -c
- Migrate nearly 99% scripts to arm64 Assembly + C + append .h (header) to better maintainership
- Replace all sorting to Quick Sort due to unreliable tr
- Fix GPUFreq on Snapdragon. Now it allows to set Max GPUFreq and so on
[App]
- Remake the app using Kotlin
- Merge Project HGL to Project Raco
- Redmagic Style gamespace
- Crosshair Overlay
- Ayunda Graphical Engine
- Probably unlocked restricted 60 FPS on some ROMs (Not guarantee all work)
- Dynamic Refresh Rate Changer
- Clean memory during RAM
- Turn off DND anytime in Game
- Lock orientation
- Centralized Game Service
- Aux Line (basically a circle, probably useful if you bad at mapping range in ML)
- Slingshot merged with launch game
- free RAM on slingshot automatically
- Add Downscale Resolution. downscale ONLY Game. Not the entire system
- Add CMD Game Manimpulate (SYNC With Raco Performance Settings)
- Add option to launch without preload (Up to downscale 30%)
[Modules Addons]
- [Kobo, Anya, Zetamin] Migrated to C with Raco Assembly Functions
- [Anya] Full flowstate mechanism, Anya will no longer kill thermal on boot
- [Sandevistan Boot] Hardcode to just 30 seconds
- [Zetamin] Drop some tweaks due to crash
- [Zetamin] Fix GPUFreq stuck
- [Anya] Crop down a lot useless things, focus on killing services
(Probably more, I forgot)
Note:
- Raco 6.0 have shifted from Performance manager to a Gamespace. Therefore I supposed the app will be very easy to use
- This should fix all Freq Mechanism. Before it sometimes failed due to echo spam (which now replaced with my own Assembly write)
- It doesn't support Portrait Games (I got headache making layout for Portrait)
- For tablet, the layout is BETA (Meaning is not widely tested)
- FPS Counter is BETA (Some works, some not)
MUST READ
The Performance Classification is now different
- Eco (Powersave) = Cap the Frequency into 3rd highest Frequency from freq table, If Anya enabled then thermal enabled
- Balanced = Set Frequency range from Mid to Max. If Anya enabled then thermal enabled
- Awaken = Set highest Frequency Available. If Anya enabled then thermal disabled
Full Changelog: 5.0...6.0
I just hope... All of you happy for this. I'm off