Urban SWAT Platformer is a 3D third-person action-platformer built in Unity.
You play as a SWAT operative battling hostile vampires across multiple levels filled with moving platforms, obstacles, and objectives.
Test it here: https://maafiatroodon.itch.io/urban-swat-platformer
- Objective
- Level 1: Eliminate all enemy vampires and reach the portal at the top platform.
- Level 2: Defeat the final vampire boss and complete the mission.
- Controls
Action Key Move WASD Jump Space Sprint Left Shift - Mechanics
- Player has 3 hearts (lives).
- Enemies damage the player on contact.
- Defeating all enemies unlocks the next portal.
- Sprinting slightly zooms the camera for immersion.
- If the player falls or loses all lives, they respawn at the last checkpoint.
- 🧍♂️ Playable SWAT Character — Realistic movement, sprint, and jump mechanics.
- 🧛 Enemy Vampires — Intelligent AI that chases and attacks the player.
- ❤️ Health & Lives System — HUD with hearts and health bar.
- 🎥 Camera Follow System — Smooth third-person tracking.
- 🧱 Moving Platforms — Dynamic environments requiring precision and timing.
- 🔄 Level Progression — Multi-level gameplay with increasing difficulty.
- 🌌 Atmosphere — Sci-fi themed floating islands and particle effects.
- Unity 2022 LTS (URP/HDRP compatible)
- C# Scripts for movement, AI, camera, health, and triggers
- Rigidbody-based physics
- Prefabs & Animations
- Git LFS for large asset handling
| Gameplay Scene | Description |
|---|---|
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Starting area with the SWAT operative and enemies. |
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Objective and enemies visible on upper platforms. |
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Second level showing expanded arena and foliage. |
- Clone or download this repository:
git clone https://github.com/MaafiaTroodon/UrbanSWAT-Platformer.git cd UrbanSWAT-Platformer git lfs install git lfs pull - Open in Unity 2022 LTS or newer.
- Load the main scene from
Assets/Scenes/. - Click Play in Unity or build a standalone executable.
Malhar Datta Mahajan
🎮 Game Designer & Developer
💬 “Built from the ground up as a cinematic 3D platformer experience.”
- Add weapon mechanics and ranged combat
- Add music, SFX, and environmental audio
- Introduce new enemies and environments
- Implement saving and loading system
This project is released under the MIT License.


