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test: QA-103 manually set game location to manage a game#23697

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test: QA-103 manually set game location to manage a game#23697
RedRanger14 wants to merge 3 commits into
masterfrom
michaelfinney-qa-103

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@RedRanger14 RedRanger14 commented Jul 15, 2026

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Covers Games [#8.8]: unmanaged game listed, 'Game not discovered' dialog shown, manual folder selection accepted, game becomes active and listed as Managed, and a mod installs for it. Extracts the showOpenDialog stub into helpers/dialogs and adds Managed/Unmanaged section and dialog locators to the GamesPage POM. https://linear.app/nexus-mods/issue/QA-103/games-88-manually-set-a-games-location-to-successfully-manage-it

Store selection is skipped by the app itself under VORTEX_E2E, and no UAC prompt occurs for user-writable fake game dirs.

Covers Games [#8.8]: unmanaged game listed, 'Game not discovered'
dialog shown, manual folder selection accepted, game becomes active
and listed as Managed, and a mod installs for it. Extracts the
showOpenDialog stub into helpers/dialogs and adds Managed/Unmanaged
section and dialog locators to the GamesPage POM.

Store selection is skipped by the app itself under VORTEX_E2E, and no
UAC prompt occurs for user-writable fake game dirs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@RedRanger14 RedRanger14 marked this pull request as ready for review July 15, 2026 14:36
@RedRanger14 RedRanger14 requested a review from a team as a code owner July 15, 2026 14:37
A failed probe build exited 0, so nx cached the empty result as
success and the app shipped without dotnetprobe - the renderer then
crashes at runtime ('Target crashed' in random e2e tests, seen on the
Linux runner). The build cache key also lacked the platform, letting
one OS's cached binary satisfy the other on shared caches.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@RedRanger14 RedRanger14 requested a review from a team as a code owner July 15, 2026 14:54
The test steps run with continue-on-error, so a hard failure before
Playwright starts (e.g. the app build aborting) was only visible as
the encrypt step tripping over a missing test-results directory. Add
an explicit check that fails with a pointer to the real log, and skip
the encrypt/upload steps when there is nothing to archive.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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