V2.0: ReflectionService as a new "backend" system, new UI
Hello, on the forum, some users gave me a great idea for making the project fully functional, with access to all the methods, events, and properties of each Roblox class.
To achieve this, as suggested by several people, we use the ReflectionService.
Furthermore, enums are also generated automatically.
However, some nodes can still be defined manually, and some are always present, such as the os library, strings, Vector3, etc., and more specifically Player, which is not defined automatically because of events, for example (since it is essentially two nested events).
In addition, some minor design changes have been implemented: the modal for searching for nodes, the modal for selecting an enum value, and the I/O (input & output) of the nodes are now typed (you can see their type).
