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Add a global mutex to serialize PAGDecoder frame rendering across shared EGL contexts. #3565
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建议从根本上解决而非打补丁规避。真正的根因在于渲染引擎(tgfx)层:多个 PAGDecoder 各自 GLDevice::Make(sharedContext) 创建的 EGLContext 共享同一命名空间,缺乏对并发 GL 访问的保护,低端驱动才会错乱。
在 PAGDecoder 层加一把全局锁只是把并发压平为串行来规避问题,存在两个固有缺陷:
根治方向:在 tgfx GLDevice 层对共享命名空间的并发访问做 per-context 锁 + makeCurrent 纪律,从渲染引擎层根除,让所有上层调用方自动受益,而非在每个调用点各自打补丁。