Commit 5e86626
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feat(hunts): fit the detail zone map's initial view to the spawn cluster
The zone map always opened fit to the whole texture, so a mob whose
candidates cluster in a small corner of the map (as little as 47% of
the panel for outer_la_noscea) left the dots small and clustered
together even though their positions were correct.
Add PhotoZoomView.FocusOn(stage, size, normalizedBounds, padding), on
top of a new SnapTo that clamps to the existing zoom range and reuses
the existing pan clamp, so a target region can be framed immediately
without the user ever seeing the unfocused full-texture view. Hunts
computes the bounding box of the current detailMapPoints (not the
aetheryte points, which can sit far from the candidate cluster and
would fight the zoom) and focuses on it once per newly opened mob,
deferred to the first Draw of the map panel since the stage and
texture size aren't known until then. Live phase/zone narrowing while
a page stays open does not re-focus, to avoid yanking the view under
the user; only opening a different mob does.1 parent 76d1322 commit 5e86626
3 files changed
Lines changed: 111 additions & 1 deletion
File tree
- src
- Aetherphone.Tests
- Aetherphone
- Apps/Hunts
- Windows/Components/Media
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