Spherical Harmonics Room
A Python library for simulating room acoustics using Spherical Harmonics (Ambisonics). It provides tools for simulating room impulse responses (ARIR), microphone arrays, and binaural rendering.
- Room Simulation: Image Source Method (ISM) adapted for Spherical Harmonics.
- Spatial Signals: Unified handling of Time, Frequency, Space, and Spherical Harmonics (SH) domains.
- Processors: Modular processing chain including:
ArrayDecoder: Simulates spherical microphone arrays.ASMEncoder: Encodes microphone signals to Ambisonics (ASM, optionally spectrally-equalized — SE-ASM).BinauralDecoder: Decodes Ambisonics to Binaural audio using HRTFs.
- Rotation: Efficient rotation of sound fields and HRTFs using Wigner-D matrices, or via space domain grid rotation.
- Visualization: 2D and 3D plotting of room geometry, sources, and receiver orientation.
The package is published on PyPI as pyshroom (not shroom). There are two install flavors:
pip install pyshroomInstalls shroom and its runtime dependencies (numpy, scipy, matplotlib, pyroomacoustics, sofar). This is all you need to simulate rooms, encode Ambisonics, and render binaural audio from your own scripts.
pip install "pyshroom[dev]"shroom is the library; shroom_dev is an optional companion package (installed via the
[dev] extra) holding evaluation metrics, plotting, and audio-playback helpers used by the
examples, tests, and benchmarks. It is not required to use the core shroom library —
only to run the examples/benchmarks in this repository. It bundles:
shroom_dev.plot—loglog_plotfor error curves with variance bands.shroom_dev.sound—play_audiohelper aroundsounddevice.shroom_dev.errors— the ASM/BSM evaluation metrics used by thebenchmarks/scripts (asm_mse_error,asm_bin_mse_error,asm_bin_magnitude_mse_error,linear_spectral_error,bsm_mse_error,bsm_mag_mse_error).shroom_dev.file_utils— extra file loaders.
The [dev] extra also pulls in pytest, black, sounddevice, and pyyaml.
If you cloned the repo to hack on the library itself, install it editable:
git clone https://github.com/Yhonatangayer/shroom.git
cd shroom
pip install -e ".[dev]"You can then run the example scripts under examples/ and the validation scripts under benchmarks/ directly — they import from shroom and shroom_dev.
import numpy as np
from shroom import Room
from shroom.paths import DEFAULT_WAV_PATH
# 1. Initialize Room
room = Room(
dimensions=[6.0, 5.0, 3.0],
absorption=0.8,
sh_order=3,
fs=48000
)
# 2. Add Source and Receiver
room.add_source([4.0, 2.0, 1.5], signal=DEFAULT_WAV_PATH)
room.set_receiver([2.0, 2.0, 1.5])
# 3. Compute Ambisonics Response
amb_signal = room.compute_amb()
# 4. Plot
room.plot(plot_3d=True)import numpy as np
from scipy.spatial.transform import Rotation
from shroom import Room, BinauralDecoder, load_file
from shroom.paths import DEFAULT_HRTF_PATH, DEFAULT_WAV_PATH
# 1. Initialize Room & Compute Ambisonics (Reference Frame)
room = Room(dimensions=[6.0, 5.0, 3.0], sh_order=3, fs=48000)
room.add_source([4.0, 2.0, 1.5], signal=DEFAULT_WAV_PATH)
room.set_receiver([2.0, 2.0, 1.5])
amb_ref = room.compute_amb()
# 2. Load HRTF
hrtf_base = load_file(DEFAULT_HRTF_PATH)
hrtf_base.toSH(N_sp=3)
# 3. Rotate Listener Orientation (Modal Rotation via Wigner-D)
rot = Rotation.from_euler("zyx", [45, 0, 0], degrees=True) # 45 deg Yaw
hrtf_rot = hrtf_base.copy()
hrtf_rot.rotate_sh_domain(rot)
# 4. Decode with Rotated HRTF
decoder = BinauralDecoder(hrtf_rot, sh_order=3)
binaural = decoder.process(amb_ref)from shroom import ProcessorChain, ArrayDecoder, ASMEncoder, BinauralDecoder, ASM
# 1. Setup Signal Chain: Room -> Array -> ASM Encoder -> Binaural Decoder
# Note: array_time_sh and asm_instance must be pre-configured
chain = ProcessorChain([
ArrayDecoder(array_time_sh), # Simulate mic recordings
ASMEncoder(asm_instance), # Encode mics to Ambisonics (ASM)
BinauralDecoder(hrtf, sh_order=1) # Render to binaural
])
# 2. Process Ambisonics through the Chain
binaural_output = chain.process(room.compute_amb())from shroom import ASM
# Rescales each SH channel so its linear spectral magnitude stays at 0 dB across
# the band, instead of collapsing above the array's spatial-aliasing frequency.
se_asm = ASM(sh_order=1, array=array, fs=fs, duration=duration, spectrally_equalized=True)
cnm = se_asm.cnm # (M, (N+1)^2, F)from shroom import magls_hrtf, BinauralDecoder
# 1. Compute MagLS-optimized HRTF (Mitigates spectral artifacts at low SH orders)
hrtf_magls = magls_hrtf(original_hrtf, sh_order=1)
# 2. Decode using optimized modal weights
decoder = BinauralDecoder(hrtf_magls, sh_order=1)
binaural_output = decoder.process(room.compute_amb())- numpy
- scipy
- matplotlib
- pyroomacoustics
- soundfile
- sounddevice
- sofar
If you use shroom in your research, please cite our paper: SHroom: A Python Framework for Ambisonics Room Acoustics Simulation and Binaural Rendering
@misc{gayer2026shroompythonframeworkambisonics,
title={SHroom: A Python Framework for Ambisonics Room Acoustics Simulation and Binaural Rendering},
author={Yhonatan Gayer},
year={2026},
eprint={2603.27342},
archivePrefix={arXiv},
primaryClass={eess.AS},
url={https://arxiv.org/abs/2603.27342},
}New: spectrally-equalized ASM (SE-ASM). ASM gained a spectrally_equalized
flag (default False, so existing code is unchanged). When enabled, each SH channel
of the ASM solution is rescaled by 1 / xi[nm, f], where
xi[nm, f] = ‖cnm[:, nm, f]^H V[:, :, f]‖ / ‖Y[:, nm]‖ is its linear spectral
magnitude. This keeps every channel at 0 dB across the whole band instead of letting
it collapse above the array's spatial-aliasing frequency, at the cost of a larger
complex MSE. The weights are real and positive, so the phase of the ASM filters is
untouched.
ASM(sh_order=1, array=array, fs=fs, duration=duration, spectrally_equalized=True)Also added: calculate_se_asm_coefficients and linear_spectral_magnitude in
shroom.encoders.asm, and the benchmarks/se_asm_convergence.py benchmark comparing
ASM and SE-ASM (per-channel MSE/LSE and binaural magnitude error). No API changes to
existing functions.
Maintenance release — no functional or API changes. Adds the JOSS paper
(paper/), continuous integration with coverage, contribution guidelines, and
expanded tests; renames the research projects/ scripts to benchmarks/ and
removes the unused spaudiopy submodule.
Three coupled changes. The first two are tied together (the pyroomacoustics upgrade is what forced the absorption fix); the third is an independent array-model fix.
1. pyroomacoustics ≥ 0.9 compatibility. The minimum supported version was raised
from 0.7 to 0.9. Newer pyroomacoustics removed the deprecated absorption= kwarg
in favour of materials=pra.Material(...), which is what motivated the change below.
2. BREAKING: absorption semantics fixed. The absorption coefficient is now
applied directly as an energy absorption coefficient (e.g. absorption=0.8 → 0.8),
matching materials=pra.Material(0.8).
Previously the value was forwarded to pyroomacoustics' deprecated absorption= kwarg,
which silently converted it as 1 - (1 - a)**2 (so 0.8 became an effective 0.96)
and emitted a DeprecationWarning. Simulated reverberation will therefore differ from
shroom < 0.2.0.
To reproduce results generated with an earlier version, pass absorption_mode="legacy":
Room(dimensions=[6.0, 5.0, 3.0], absorption=0.8) # 0.80 (new default)
Room(dimensions=[6.0, 5.0, 3.0], absorption=0.8, absorption_mode="legacy") # 0.96 (pre-0.2.0)3. Spherical-array radial-function order mask removed (ghost-image fix). The
per-order sigmoid mask 1 / (1 + exp(n − (ka+1))) was removed from the radial
functions (shroom.acoustics.physics). Stacked across orders it formed a staircase of
sharp spectral edges that rings in the time domain and is heard as a duplicate/ghost
image for long radial filters (large duration ⇒ fine frequency resolution ⇒ ringing
past the ~10 ms echo-fusion window). Damping is now only the smooth Wiener-style
magnitude knee |b_n|² / (|b_n|² + limit²), which already suppressed the same
numerically-insignificant coefficients without any order/frequency gate. The steering
matrix — and therefore ASM and AA-MagLS encoder filters — differ from shroom < 0.2.0;
the change removes the ghost image and moves the simulated array closer to true sphere
physics. No API changes.
Contributions, bug reports, and questions are welcome. See CONTRIBUTING.md for development setup and guidelines. To report a bug, request a feature, or ask a question, open an issue at https://github.com/Yhonatangayer/shroom/issues.
The benchmarks/ directory contains validation scripts that reproduce the encoder-convergence
figures from the paper; see benchmarks/README.md.
MIT License